Fighting Styles +

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Fighting Styles +

Ever feel like Fighting styles are kinda medicore and aren't really something you notice? This supplement is an experimental revision to Fighting Styles to make them feel engaging. In addition, a new feature Fighting Style feature for Fighter, Ranger, Paladin, and Blood hunter at 5th level.

New List of Fighting Styles

  • Precision

    Whenever you would roll for attack with a weapon that deals piercing damage, you gain a bonus to the roll equal to 1d4 - 1.
  • Volley

    You can use your bonus action to attack with a ranged weapon you are holding. Regardless of the weapon you holding, on hit you deal 1d4 + half your Dexterity modifier rounded up piercing damage.
  • Lacerate

    Whenever you would deal damage to a creature with a weapon that deals slashing damage, the next damage roll they makes 1d4-1 of the damage dice treated as half of their value. This effect stacks for ever attack that deals slashing damage.
  • Pulverize

    Whenever you would deal damage with a weapon that deal bludgeoning damage roll 1d4, when you roll a 4 all of your weapon's damage dice for that attack are maximized.
  • Bastion

    Whenever you would take the Help action, you and the creature your helping gain a 1d4 - 1 bonus to AC until the end of your next turn. The Help action is considered as an attack for the purposes of Extra Attack. You must be wearing a shield.
  • Inner Eye

    Whenever you would take the Search action, you can choose to gain Blindsight 20ft (blind beyond this radius) until the end of your next turn. You automatically gain this benefit if you are under the Blinded condition, where it last until you are no longer blinded. The Search action is considered as an attack for the purposes of Extra Attack.
  • Skirmish

    You can draw a weapon as a part of the attack you make with the weapon. Whenever you would take the Disengage action, you can choose to make a thrown weapon attack as a part of the action. The Disengage action is considered as an attack for the purposes of Extra Attack
  • Brutal

    Your unarmed strikes can deal bludgeoning damage equal to 2d4 + your Strength modifier. When you would have advantage on your attack roll or the creature is grappled, the 2d4 becomes 3d4.

Art Credit: "Fighter 101" by James Haeck

  • Ambidextrous

    When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. Whenever you would hit with your first attack, you gain a bonus of 1d4 - 1 to the attack and damage rolls of the second attack.

Fighter Exclusive Fighting Styles

At 5th level, you gain an exclusive Fighter Fighting Style. In addition, when you finish a long rest, you can choose one of the Fighting Styles (exclusive or normal) and replace it with another Fighting Style

  • Hearty Warrior

    Whenever you would regain hit points, you gain an amount of temporary hit points equal to the amount of hit points regained.
  • Walking Armory

    You can draw and stow weapons as a part of an attack. Whenever you deal damage with a different weapon for each attack, you deal an additional 2d4 slashing, piercing, or bludgeoning damage (your choice) for one of those attacks.

Paladin Exclusive Fighting Styles

At 5th level, you gain an exclusive Paladin Fighting Style.

  • Blessed Leader

    You learn two cantrips of your choice from the cleric spell list. They count as paladin spells for you, and Charisma is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the cleric spell list.
  • Hallowed Hunter

    Whenever you detect a celestial, fiend, or undead creature with your Divine Sense feature, you gain a 1d4 bonus to all ability checks and saving throws relating to the detected creature until you finish a short or long rest or detect another creature using you Divine Sense feature

Ranger Exclusive Fighting Style

At 5th level, you gain an exclusive Ranger Fighting Style.

  • Nature's Guard

    You learn two cantrips of your choice from the druid spell list. They count as ranger spells for you, and Wisdom is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the druid spell list.
  • Dusk Harbinger

    Whenever you would take the Hide action, you can choose a friendly creature within 30ft of you to attempt to hide as well. The Hide action is considered an attack for the purposes of Extra attack.

Blood Hunter Exclusive Fighting Styles

At 5th level, you gain an exclusive Blood hunter Fighting Style.

  • Corrupted Slayer

    Whenever you damage a fey, fiend, or undead creature with your Crimson Rite feature, you can choose to take 1d4 - 1 of the chosen rite's type and maximize the dice for the Crimson rite
  • Dark Strider

    Whenever you would take the Dash action, all attack rolls made against you have a 1d4 penalty to the roll. You automatically gain the benefits of the Dash action when you are in dim light or darkness. The Dash action is considered as an attack for the purposes of Extra Attack

Art Credit: "Scales of War" by ignatiusvienna

 

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