Tyranny Domain
The draconian ruler whose word is law, the powerful crime lord who controls a city’s underworld with fear and violence, and the merchant monopolizing crucial commodities all worship at the alter of Tyranny- whether they realize it or not.
Those who choose to follow tyrannical dieties, believe it will strengthen their own authority and power as they seek to dominate the world around them. While clerics of such gods will obey the will of those who are stronger, they will happily overthrow such rulers or gods for the chance to take dominion for themselves.
Tyranny Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | Armor of Agathys, Hellish rebuke |
| 3rd | Magic Weapon, Ray of Enfeeblement |
| 5th | Fear, Phantom Steed |
| 7th | Shadow of Moil, Elemental Bane |
| 9th | Destructive Wave, Banishing Smite |
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with heavy armor, martial weapons, and the Intimidation Skill.
Your Proficiency Bonus is doubled for any Intimidation check you make.
Tyrant's Command
Also at 1st level, you are the embodiment of cruel leadership. As an action on your turn, you command your allies to attack one enemy creature that you can see who dares to stand within 10 feet of you. Any ally creature who hears your command can immediately use their reaction to move 15 feet towards the target creature.
Until the end of your next turn, any ally that obeyed your command gains advantage on attack rolls against that creature.
You can use this feature a number of times equal to your proficiency modifier. You regain all expended uses when you finish a long rest.
Channel Divinity: Kneel or Suffer
Starting at 2nd level, you gain two new Channel Divinity options:
Kneel Before Me. As an action, you channel your god's will through your holy symbol. Each creature of your choice within 30 feet of you must make a Wisdom saving throw if it can see you. On a failed save, the creature falls prone and its speed is reduced to 0 until the start of your next turn.
Suffer the Lash. You can use your Channel Divinity to brutally punish an enemy for daring to attack you. When you would receive damage from an enemy attack, you can use your reaction to force the attacker to make a Wisdom saving throw. On a failed save, the attacker takes force damage equal to the damage it just dealt. On a successful save, it takes half as much damage.
Ruthless Taskmaster
Starting at 6th level, when you use Tyrant's Command, obedient allies can roll an additional ld4 force damage on successful attacks against the target creature and gain resistance to slashing, piercing, and bludgeoning damage until the end of your next turn.
The damage increases to 2d4 at 17th level.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with your oppressive will. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an additional 1d8 force damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Brutal Dominion
At 17th level, When you issue your Tyrant's command, you can indicate a number of enemy creatures that you can see within 60 feet equal to your Wisdom modifier (minimum 1).
Your allies can use their reaction to move up to their full movement towards any indicated target, and gain all other benefits of obedience.
- Interior Artist: Tomasz Chistowski