Tressym
Tiny Beast, Chaotic Neutral
- Armor Class 12
- Hit Points 5 (2d4 + 0)
- Speed 40 ft., climb 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA 3 (-4) 15 (+2) 10 (+0) 11 (+0) 12 (+1) 12 (+1)
- Saving Throws saving_throws
- Skills Perception +5, Stealth +4
- Damage Immunities Poison
- Condition Immunities Poisoned
- Senses darkvision 60 ft., passive Perception 15.
- Languages understands common but can't speak
- Challenge 0 (10 XP)
Special Abilities
Familiar. With the DM's permission, a person who casts the find familiar spell can choose to conjure a tressym in stead of a normal cat.
Poison and Invisibility Sense: the tressym has advantage on Wisdom (perception) checks to detect poison or invisibility creatures.
Detect Invisibility (Pact of the Chain Only). Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressym's sight
Poison Sense (Pact of the Chain Only). The tressym can detect whether a substance is poisonous by taste, touch, or smell.
Keen Smell: the tressym has advantage on Wisdom (perception) checks that rely on smell. Actions
Actions
Claw: Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.