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___ > ## Tressym >*Tiny Beast, Chaotic Neutral* > ___ > - **Armor Class** 12 > - **Hit Points** 5 (2d4 + 0) > - **Speed** 40 ft., climb 30 ft., fly 40 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|3 (-4)|15 (+2)|10 (+0)|11 (+0)|12 (+1)|12 (+1)| >___ > - **Saving Throws** saving_throws > - **Skills** Perception +5, Stealth +4 > - **Damage Immunities** Poison > - **Condition Immunities** Poisoned > - **Senses** darkvision 60 ft., passive Perception 15. > - **Languages** understands common but can't speak > - **Challenge** 0 (10 XP) > ___ > > ### Special Abilities > ***Familiar.*** With the DM's permission, a person who casts the find familiar spell can choose to conjure a tressym in stead of a normal cat. > > ***Poison and Invisibility Sense:*** the tressym has advantage on Wisdom (perception) checks to detect poison or invisibility creatures. > > ***Detect Invisibility (Pact of the Chain Only).*** Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressym's sight > > ***Poison Sense (Pact of the Chain Only).*** The tressym can detect whether a substance is poisonous by taste, touch, or smell. > > Keen Smell: the tressym has advantage on Wisdom (perception) checks that rely on smell. Actions > > ### Actions > ***Claw:*** Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.