My Documents
Become a Patron!
# Unarmed Combat: Brawling This Feat replaces Tavern Brawler ## BRAWLER FEAT You have training in one of the brawling styles throughout Faerun. You learn three brawling techniques. You may take this feat multiple times to learn three more techniques. You may also spend downtime once you have taken this feat to learn a new technique. You gain the following benefits. * **Pugilist** ~ Your unarmed strikes can deal bludgeoning damage equal to 1d4 + your Strength modifier. If you strike with two free hands, the d6 becomes a d6. If your unarmed strike already does 1d4 damage, then this increases to 1d6 + your Strength modifier and a d8 if you’re using two hands. #### BRAWLING TECHNIQUE LIST **Controlling Strikes**. When you are successful on a Shove attack, you do damage equal to your unarmed strike without modifiers. **Counter Punch**. As a reaction, when someone misses you with an unarmed strike or attack with a natural weapon or you succeed on a grappling, shove or disarm contested roll that you didn’t initiate, you can make an unarmed strike against them. You can use either your strength or their strength for the damage roll. If you dodged this turn and your attack is successful, then they have disadvantage on attacks until the end of their turn. **Loaded Fist**. Using the attack action, you can make a special melee attack with an item in your fist. If you’re able to make multiple attacks with the attack action, this attack replaces one of them. Instead of making an attack roll, you make a Charisma (Deception) or Dexterity (Sleight of Hand) check contested by the target’s Wisdom (Insight). If you win the contest, you resolve the damage as if the attack hit. You can only do this on the first turn you make an attack with a new weapon. **Low Blow**. Using the attack action, you can make a special unarmed strike to a sensitive spot on your opponent. If you’re able to make multiple attacks with the attack action, this attack replaces one of them. Make an unarmed strike against your target. If you succeed you don’t add your ability modifier to the damage, but your opponent can’t use their reaction until the beginning of their next turn. Any concentration checks made from this attack have disadvantage. **Jab**. Using the attack action, you can make a special unarmed strike to create an opening. If you’re able to make multiple attacks with the attack action, this attack replaces one of them. Make an unarmed strike against your target. If you succeed you don’t add your ability modifier to the damage, and your next unarmed strike against this creature before the beginning of their next turn is made with advantage. **Power Strike**. Before you make an unarmed strike, you can choose to take a -2 penalty to the attack roll. If you do so and the attack hits, it doubles the damage dice. **Quick Hands**. You make a Brawling Technique as a Bonus Action. **Scrapper**. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes. **** **Tavern Brawler**. You are proficient with all improvised weapons. **The Eyes!** Using the attack action, you can make a special attack, targeting the eyes, with your hands, fingers, or pocket sand. If you’re able to make multiple attacks with the attack action, this attack replaces one of them. Instead of making an attack roll, you make a Charisma (Deception) or Dexterity (Sleight of Hand) check contested by the target’s Wisdom (Insight). If you win the contest, the creature is Blinded as the condition, until the end of their next turn. A creature is immune to this for 24 hours after you try it.
1