Darksouls Items

Search GM Binder

Estus and Ashen Estus

Estus Flasks: This flask contains a minor healing liquid that refills every time you rest at a Bonfire.

Ashen Estus Flasks: Can only be used by a spell casters: This flask restores Spell Points.

Estus Shards: You can collect Estus Shards to increase how many sips the flask can hold. In order to upgrade them, you must take the shard to a blacksmith to fuse them together. You can only upgrade one flask at a time.

Undead Bone Shards: You can collect Undead Bone Shards to increase how well the the liquid is. Every Undead Bone Shard Increase the dice Size. Each Shard used upgrades both flasks.

Armors and Shields
Item Name Cost Exotic Armor Class Strength Dexterity Stealth Weight
Shields
Buckler 2,500 Souls Yes +1 - 14 - 3 lbs
Tower Shield 5,000 Souls Yes +3 16 - Disadvantage 18 lbs
Demon Steel Shield 6,500 Souls No +3 15 - Disadvantage 15 lbs
Heavy Armor
Black Knight Armor 10,000 Souls No +19 18 - - 75 lbs
Silver Knight Armor 10,000 Souls No +19 - 18 - 70 lbs
Mage Armor
Mage Plate 7,500 Souls Yes +16 - - - 35 lbs
Weapons
Item Name Cost Damage Properties Weight
Martial Melee Weapons
Bastard Sword 5,000 Souls 1d10 Slashing Heavy, Exotic, Versitile (2d6 Slashing) 7 lbs
Gauntlets 500 Souls 1d6 Bludgeoning Gloves, Finesse, Light 2 lbs
Cutlass 250 Souls
Great Cutlass 500 Souls 2d4 Bludgeoning Heavy, Finesse
Martial Ranged
Great Longbow 4,500 Souls 1d12 Piercing Ammunition, (Range 1000 ft), Heavy, Stationary, Two-Handed
Repeter Crossbow 5,000 Souls 1d8 Piercing Repeating, Ammunition (120 feet), Exotic, Two-Handed
Ammunition
Item Name Cost Damage Weight
Exploding Arrow 500 Souls 1d6 Force .25 lbs
Fire Arrows 100 Souls 1d6 Fire .01 lbs
Cold Arrows 100 Souls 1d6 Cold .01 lbs
Lightning Arrows 250 Souls 1d6 Lightning .03 lbs
Poison Arrows 50 Souls 1d6 poison (critical hits cause poison effect) .02 lbs

Items

Item Cost Effect Weight
Titanite 5,000 Souls Increases the bonus of an armor, weapon, shield, or casting focus 5 lbs
Red Titanite 50,000 Souls Adds flaming damage to a weapon 5 lbs
Blue Titanite 50,000 Souls Makes the weapon magical for the purpouse of forgoing resistance. 5 lbs
White Titanite 500,000 Souls Adds Radiant damage to a weapon 5 lbs

A Black knight using a lance and tower shield.

Items and their Descriptions.

Armor and Weapons


Demon Steel Shield: This shield is made by a metal forged by an ancient demon race from the time of the gods.


Tower Shield: This tall, heavy shield is forged to protect the whole body. When using this shield when not proficient, your speed is halved, you gain disadvantage on attacks with short weapons and disadvantage on dexterity saves.


Bastard Sword: This sword was crafted by the Greatknights of Saraval as Shortsword during the great civil war of Saravant. Now, non-giants (Considering the Giants of Saraval are now extinct) use the well crafted weapons as longswords, or even Greatswords due to their thicker, massive blade.


Black and Silver Knight Armor: These two armor sets were made opposite, yet equal of each other for the army of Ithireal. The black armor, worn by brutes. The Silver Armor worn by the more dexterous.


Mage Plate: This armor seams like a normal mages, or sorcerers robes, but the threads are magically formed by Titanite. The threads absorb most physical attacks due to it's strange thread. If you are not proficient, the armor will reduce your speed by 10 feet, and hinder negate any somatic spells causing you not to be able to cast the spell. This armor also adds a +1 to all intelligence based casting attack and save Modifiers.


Repeater Crossbow: This crossbow has a cartradge that holds 5 arrows at a time, which means you can shoot the crossbow 5 times before needing to reload.

New Collectable Items

Titianite Scales
Uncommon

Normal titanite is black and shiny, sometimes hard to distinguish from dark rock, and usually only found in small, sharp shards. A single titanite shard can be used to enhance a non-magical weapon, armor, holy symbol, arcane focus, or shield by someone with proficiency with blacksmith’s tools. 64 hours of dedicated work are required per titanite shard to enhance a piece of equipment.
Titanite weapons
add a 1 to its damage rolls and can be enhanced by special forms of titanite. One titanite shard is required to enhance a weapon in this way. For each extra titanite shard used to enhance a titanite weapon, this bonus increases by 1, to a maximum of 7.
Titanite shields
increase their wielder’s AC by 1 more than normal. Three titanite shards are required to enhance a shield. A titanite shield cannot be further enhanced.
Titanite armor
increases the wielder’s AC by 1 more than normal. Three titanite shards are required to enhance a suit of armor. Titanite armor cannot be further enhanced.

Titanite arcane focus or titanite holy symbol
Increases the wielder’s spellcasting save DC. For every two shards used to enhance this focus, the wielder’s spellcasting save DC increases by 1, to a maximum bonus of 3. This bonus is also added to the caster’s spell attack rolls.
Blue Titanite
Rare
This chunk of special titanite is a deep blue color. A titanite weapon enhanced by blue titanite deals magical damage for the purpose of resistance and immunity. 96 hours of dedicated work are required to enhance a weapon in this way. A weapon can only be enhanced in this way once.
Red Titanite
Rare
This chunk of special titanite looks like blood-soaked stone from a distance. A titanite weapon enhanced with a chunk of red titanite deals an extra 1d4 points of fire damage with each hit. 96 hours of dedicated work are required to enhance a weapon in this way. A weapon can only be enhanced in this way once.
White Titanite
Very Rare
This chunk of white titanite glows with holy light. A titanite weapon enhanced with a chunk of white titanite deals a extra 1d4 points of radiant damage with each hit. If the target is undead, it takes a further 1d4 points of radiant damage. 96 hours of dedicated work are required to enhance a weapon in this way. A weapon can only be enhanced in this way once.

Elemental Gems

These gems embue your weapon with elemental properties. These Rare gems are capable of making a normal, dull longsword into a blazing blade, or freezing to the touch. The gems can be found in the following elements: Lightning, Fire, Cold, Acidic, and Poison. When someone proficient with blacksmith's tools embues a weapon with a gem, they gain 1 damage of the gems type. You can only embue 1 gem into a weapon at a time. A weapon enhanced by titanite scales can be embued by these gems. You are also able to make arrows from the gem. Any time you turn the gem into arrows, you gain 5 elemental arrows of that type.