Estus and Ashen Estus
Estus Flasks: This flask contains a minor healing liquid that refills every time you rest at a Bonfire.
Ashen Estus Flasks: Can only be used by a spell casters: This flask restores Spell Points.
Estus Shards: You can collect Estus Shards to increase how many sips the flask can hold. In order to upgrade them, you must take the shard to a blacksmith to fuse them together. You can only upgrade one flask at a time.
Undead Bone Shards: You can collect Undead Bone Shards to increase how well the the liquid is. Every Undead Bone Shard Increase the dice Size. Each Shard used upgrades both flasks.
Armors and Shields
| Item Name | Cost | Exotic | Armor Class | Strength | Dexterity | Stealth | Weight |
|---|---|---|---|---|---|---|---|
| Shields | |||||||
| Buckler | 2,500 Souls | Yes | +1 | - | 14 | - | 3 lbs |
| Tower Shield | 5,000 Souls | Yes | +3 | 16 | - | Disadvantage | 18 lbs |
| Demon Steel Shield | 6,500 Souls | No | +3 | 15 | - | Disadvantage | 15 lbs |
| Heavy Armor | |||||||
| Black Knight Armor | 10,000 Souls | No | +19 | 18 | - | - | 75 lbs |
| Silver Knight Armor | 10,000 Souls | No | +19 | - | 18 | - | 70 lbs |
| Mage Armor | |||||||
| Mage Plate | 7,500 Souls | Yes | +16 | - | - | - | 35 lbs |
Weapons
| Item Name | Cost | Damage | Properties | Weight |
|---|---|---|---|---|
| Martial Melee Weapons | ||||
| Bastard Sword | 5,000 Souls | 1d10 Slashing | Heavy, Exotic, Versitile (2d6 Slashing) | 7 lbs |
| Gauntlets | 500 Souls | 1d6 Bludgeoning | Gloves, Finesse, Light | 2 lbs |
| Cutlass | 250 Souls | |||
| Great Cutlass | 500 Souls | 2d4 Bludgeoning | Heavy, Finesse | |
| Martial Ranged | ||||
| Great Longbow | 4,500 Souls | 1d12 Piercing | Ammunition, (Range 1000 ft), Heavy, Stationary, Two-Handed | |
| Repeter Crossbow | 5,000 Souls | 1d8 Piercing | Repeating, Ammunition (120 feet), Exotic, Two-Handed |
Ammunition
| Item Name | Cost | Damage | Weight |
|---|---|---|---|
| Exploding Arrow | 500 Souls | 1d6 Force | .25 lbs |
| Fire Arrows | 100 Souls | 1d6 Fire | .01 lbs |
| Cold Arrows | 100 Souls | 1d6 Cold | .01 lbs |
| Lightning Arrows | 250 Souls | 1d6 Lightning | .03 lbs |
| Poison Arrows | 50 Souls | 1d6 poison (critical hits cause poison effect) | .02 lbs |
Items
| Item | Cost | Effect | Weight |
|---|---|---|---|
| Titanite | 5,000 Souls | Increases the bonus of an armor, weapon, shield, or casting focus | 5 lbs |
| Red Titanite | 50,000 Souls | Adds flaming damage to a weapon | 5 lbs |
| Blue Titanite | 50,000 Souls | Makes the weapon magical for the purpouse of forgoing resistance. | 5 lbs |
| White Titanite | 500,000 Souls | Adds Radiant damage to a weapon | 5 lbs |

A Black knight using a lance and tower shield.
Items and their Descriptions.
Armor and Weapons
Demon Steel Shield: This shield is made by a metal forged by an ancient demon race from the time of the gods.
Tower Shield: This tall, heavy shield is forged to protect the whole body. When using this shield when not proficient, your speed is halved, you gain disadvantage on attacks with short weapons and disadvantage on dexterity saves.
Bastard Sword: This sword was crafted by the Greatknights of Saraval as Shortsword during the great civil war of Saravant. Now, non-giants (Considering the Giants of Saraval are now extinct) use the well crafted weapons as longswords, or even Greatswords due to their thicker, massive blade.
Black and Silver Knight Armor: These two armor sets were made opposite, yet equal of each other for the army of Ithireal. The black armor, worn by brutes. The Silver Armor worn by the more dexterous.
Mage Plate: This armor seams like a normal mages, or sorcerers robes, but the threads are magically formed by Titanite. The threads absorb most physical attacks due to it's strange thread. If you are not proficient, the armor will reduce your speed by 10 feet, and hinder negate any somatic spells causing you not to be able to cast the spell. This armor also adds a +1 to all intelligence based casting attack and save Modifiers.
Repeater Crossbow: This crossbow has a cartradge that holds 5 arrows at a time, which means you can shoot the crossbow 5 times before needing to reload.
New Collectable Items
Titianite Scales
Uncommon
Normal titanite is black and shiny, sometimes hard to distinguish from dark rock, and usually only found in small, sharp shards. A single titanite shard can be used to enhance a non-magical weapon, armor, holy symbol, arcane focus, or shield by someone with proficiency with blacksmith’s tools. 64 hours of dedicated work are
required per titanite shard to enhance a piece of equipment.
Titanite weapons
add a 1 to its damage rolls and can be enhanced by special forms of titanite. One titanite shard is required to enhance a weapon in this way. For each extra titanite shard used to enhance a titanite weapon, this bonus increases by 1, to a maximum of 7.
Titanite shields
increase their wielder’s AC by 1 more than normal. Three titanite shards are required to enhance a shield. A titanite shield cannot be further enhanced.
Titanite armor
increases the wielder’s AC by 1 more than normal. Three titanite shards are required to enhance a suit of armor. Titanite armor cannot be further enhanced.
Titanite arcane focus or titanite holy symbol
Increases the wielder’s spellcasting save DC. For every two shards used to enhance this focus, the wielder’s spellcasting save DC increases by 1, to a maximum bonus of 3. This bonus is also added to the caster’s spell attack rolls.
Blue Titanite
Rare
This chunk of special titanite is a deep blue color. A
titanite weapon enhanced by blue titanite deals magical
damage for the purpose of resistance and immunity. 96
hours of dedicated work are required to enhance a weapon
in this way. A weapon can only be enhanced in this way
once.
Red Titanite
Rare
This chunk of special titanite looks like blood-soaked stone
from a distance. A titanite weapon enhanced with a chunk
of red titanite deals an extra 1d4 points of fire damage
with each hit. 96 hours of dedicated work are required
to enhance a weapon in this way. A weapon can only be
enhanced in this way once.
White Titanite
Very Rare
This chunk of white titanite glows with holy light. A
titanite weapon enhanced with a chunk of white titanite
deals a extra 1d4 points of radiant damage with each hit.
If the target is undead, it takes a further 1d4 points of
radiant damage. 96 hours of dedicated work are
required to enhance a weapon in this way. A weapon can
only be enhanced in this way once.
Elemental Gems
These gems embue your weapon with elemental properties. These Rare gems are capable of making a normal, dull longsword into a blazing blade, or freezing to the touch. The gems can be found in the following elements: Lightning, Fire, Cold, Acidic, and Poison. When someone proficient with blacksmith's tools embues a weapon with a gem, they gain 1 damage of the gems type. You can only embue 1 gem into a weapon at a time. A weapon enhanced by titanite scales can be embued by these gems. You are also able to make arrows from the gem. Any time you turn the gem into arrows, you gain 5 elemental arrows of that type.