Warlock: Pact of the Archmage

by Halogen

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Warlock

The Archmage


Archmages are the most powerful variety of spellcasters, typically having spent decades or centuries honing their craft. They accomplish this in any number of ways; proving themselves on a battlefield, voyaging across the planes, and researching the fabric of magic itself.

It is quite common for an Archmage to take up an apprentice and train them in the ways of magic, but there could be any number of reasons that one would rather form a pact with a warlock. Whether it be a sorcerer who is unable to formally teach someone in the arcane, a sedentary magical creature, or a paranoid mage that wants more control over who receives their knowledge, one way or another each of them endow their warlocks with a very personal brand of powerful magicks.

Determine who or what the Archmage is that formed a pact with you, or roll on the table below for inspiration.

1d6 Arcane Master
1 The left hand magus of a kingdom's royal sovereign
2 The headmaster of a prestigious magic academy
3 A planar traveler, driven mad from being trapped in a demiplane of their own making
4 An aging alchemist frantically researching the mechanisms of life, death, and reincarnation,
5 A sphinx in pursuit of one worthy of the knowledge and treasure they possess
6 A nagpa seeking out the secrets hidden within an ancient civilization

Expanded Spell List

The Archmage lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Archmage Expanded Spells
Spell level Spells
1st identify, magic missile
2nd arcane lock, enlarge/reduce
3rd fireball, protection from energy
4th conjure minor elementals, stoneskin
5th animate objects, planar binding

Bonus Proficiencies

At 1st level, your patron blesses you with ancient knowledge from the ages. You gain proficiency with two of the following skills: Arcana, History, Nature, or Religion.

Magician's Apprentice

Starting at 1st level, you gain access to a small fragment of arcane potential which allows you to cast spells you might not be able to otherwise.

Choose a 1st level spell from the sorcerer or wizard spell list to learn. It counts as a warlock spell for you, but doesn't count against your number of spells known. You can cast this spell at a level equaling that of your warlock spell slot level, but without expending a spell slot. Once you do so, you can not do so again until you complete a short or long rest.

When you gain a level in this class, you can replace this spell with another spell from the sorcerer or wizard spell list. This spell must be of a level that you could cast with your Pact Magic spell slots.

Spell Duelist

Starting at 6th level, if a creature that you can see targets you with a spell attack, you can use your reaction to impose disadvantage on the attack roll. You can choose to do so after the attack is rolled, but before the outcome is determined. If the attack misses, you gain advantage on the next attack roll you make against that creature.

You can use this feature a number of times equal to your Charisma modifier, regaining all uses after a short or long rest.

Studied Focus

Starting at 10th level, whenever you are concentrating on a warlock spell, you can use a bonus action to grant yourself advantage on your choice of Intelligence, Wisdom, or Charisma ability checks for the spell's duration. Additionally, the first time that you would lose concentration on the spell, you can choose to maintain it instead.

Once the spell you are concentrating on ends, you can not use this feature again until you complete a short or long rest.

Spelltongue

Starting at 14th level, you have mastered that which your master has taught you, and you speak the language of magic as fluently as your native tongue.

As an action you can launch into an arcane incantation that suffuses the space around you with arcane power for 1 minute. During this time, if a creature that you can see attempts to target you with a spell or include you in a spell's area of effect, you may make a spellcasting ability check contested by the creature's spellcasting ability. On a success, the spell fails and the caster suffers psychic damage equal to your warlock level. On a failure, the spell succeeds as the caster intended.

Once you use this feature, you can't use it again until you finish a long rest.

 

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