My Documents
Become a Patron!
### Prosthetic Assassin A sword for hire with an artificial arm, a prosthetic assassin is a veritable swiss army knife. Housed within the mechanisms of the assassin's mechanical arm are a number of tools they can use to give themselves the upper hand in combat. Once a prosthetic assassin has created an opening for themselves using their prosthetic tools, they will strike with deadly force — then slink back into the shadows to prepare for their next advance.
> ##### Credits: > * Prosthetics Assasin by [/u/Enraric](https://www.reddit.com/user/enraric) > * Screenshot from Sekiro by From Software > ___ > This document is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. > ___
\columnbreak ___ > ## Prosthetic Assassin >*Medium humanoid (any race), any alignment* > ___ > - **Armor Class** 16 (studded leather) > - **Hit Points** 97 (15d8 + 30) > - **Speed** 40 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|18 (+4)|14 (+2)|13 (+1)|15 (+2)|8 (-1)| >___ > - **Saving Throws** Dex +7, Wis +5 > - **Skills** Acrobatics +7, Perception +5, Stealth +7 > - **Senses** passive Perception 15 > - **Languages** any one language (usually Common) > - **Challenge** 5 (1,800) > ___ > ***Posture Break (1/Turn):*** The assassin can deal an extra 14 (4d6) damage to one creature it hits with its katana if it has advantage on the attack roll. > > ### Actions > ***Multiattack.*** The assassin uses its prosthetic arm and makes one katana attack. > > ***Katana.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 7 (1d6 + 4) slashing damage, or 9 (2d4 + 4) slashing damage if used with two hands. > > ***Prosthetic Arm.*** The assassin selects from one of the following options: > * **Firecrackers.** The assassin spins in a circle, releasing firecrackers from its arm all around itself. Each creature within 10 feet of the assassin must succeed on a DC 15 Constitution saving throw or be blinded until the start of the assassin's next turn. > * **Flame Vent.** The assassin shoots fire from its prosthetic arm in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one. > * **Loaded Axe.** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 13 (2d8 + 4) slashing damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone. > * **Shuriken.** *Ranged Weapon Attack:* +7 to hit, range 20/60, one target. *Hit:* 6 (1d4 + 4) piercing damage. > > ### Reactions > ***Loaded Umbrella.*** When it is targeted by a melee attack, the assassin can unfold a collapsible shield from its arm and add +3 to its AC against that attack. To do so, the assassin must be able to see the attacker.