Dhampir Traits
Ability Score Increase. Your Charisma increases by 2 and your Constitution increases by 1.
Age. Dhampirs mature at the same rate as humans but stop aging at around 25.
Size. Medium.
Speed. 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Necrotic Resistance: You have resistance to necrotic damage.
Vampire's Bite. When you are grappling a creature you can make an unarmed strike which you are proficient with and can use Strength or Dexterity for the attack. On a hit, your bite deals Piercing damage equal to your Strength or Dexterity modifier and 1d6 Necrotic damage. You gain temporary hit points equal to the necrotic damage dealt. This attack can also be used on a willing creature.
Vampiric Charm. As a bonus action you can target one creature, that creature must make a Wisdom saving throw and on a failer is charmed by you until the start of your next turn, that creature will willing allow you to drink its blood. The saving throw is 8 + your proficiency bonus + your Charisma modifier.
Languages. You can speak, read, and write Common, and one language of your choice.