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## Circle of Tides ### The Circle of Tides is about the interactions between the Material Plane, the five moons of Iode, and elemental water. These druids understand that all life needs water, and endlessly puzzle over how the moons effect the tides. They focus on the biggest mysteries of the sky and ocean, never thinking small. People in the Circle of Tides are often hermits of Surlamia or worshipers of one of the moon goddesses. Most are outgoing with the bright optimism of the moon, though they know of the creatures that lurk in the fathoms below. ### Sunken Mystic At 2nd level, your connections to the moons and the ocean gives you the ability to breathe in water. You gain a swim speed equal to your walking speed. When you transform using Wildshape, you get the following additional traits: **Aquatic.** You can breathe in air and water. You gain a swimming speed equal to your walking speed if you don't already have a swimming speed. **Tidal Shove.** As a bonus action, you can force a creature that you can see within 30 feet of you to make a Strength saving throw against your spell save DC or be pushed up to 15 feet in away from you in a straight line to an unoccupied space. You can use this ability a number of times equal to your Wisdom modifier. You regain all uses of this ability when you Wildshape again. ### Tidal Touch Also at 2nd level, you learn to control the creation, destruction, and movement or water, both in and out of the body. You know the *shape water* cantrip. You have the *create or destroy water* and *inflict wounds* spell prepared. These count as a druid spell for you, and they don't count against the number of spells you can have prepared. A number of times equal to your proficiency bonus, you can cast either *create or destroy water* or *inflict wounds* without expending a spell slot. You regain all expended uses when you finish a long rest. ### Channel Deluge By 6th level, your lunar pull allows you to summon enormous waves. You can cast tidal wave without expending a spell slot a number of times equal to your proficiency bonus. You regain all expended uses of this feature when you finish a long rest. \columnbreak ### Oceanic Form At 10th level, you can combine your bestial transformation with elemental water even more. When you transform using Wildshape, you gain the following additional traits. **Elemental Water.** You become resistant to fire damage and bludgeoning, slashing and piercing damage from non-magical weapon attacks. **Liquid Form.** You can go through spaces that are only 3 inches in diameter without squeezing. **Touch of the Deep.** You can add an additional 1d8 cold damage when you deal damage with an attack. **Improved Tidal Shove.** When you use the Tidal Shove ability, you can now push or pull a creature that you can see up to 60 feet away who fails the saving throw up to 30 feet in a straight line towards or away from you to an unoccupied space. ### Ebb and Flow When you reach 14th level, the moons gives you the strength and magic of the the high and low tides. When you finish a long rest, you can choose to align yourself with either high or low tide until the end of your next long rest. **High Tide.** You make things spill over and make them bigger. Once as an action, you can become Large for a minute, during which time you have a bonus to the damage that you deal equal to your Wisdom modifier. In addition, you can cast *summon elemental* once without expending a spell slot, which can only summon the water elemental when casted with this ability. You can also cast this spell with any spell slots you have of 4th level or higher. **Low Tide.** You can bring things in and keep them small. Once as an action, you can become Tiny for a minute, during which time you have a +3 bonus to your AC. In addition, you can cast *gravity sinkhole* once without expending a spell slot. You can also cast this spell with any spell slots you have of 4th level or higher.