Hitman

by crazyfuton

Search GM Binder Visit User Profile

Enforcer - Roguish Archetype

Trained, lethal, and a mercenary whose service is for hire. Enforcers don't work for free. They are hired for dirty deeds. These contract killers do not follow the law, and are often hired by mobsters or even political dignitaries when their opposition needs disposal.

Whether its a falsifying an incriminating letter, crafting writ of passage, guarding a caravan, or a collecting a dead man's head, the hitman has the tools for the job and skills needed to get the it done. They are not assassins, as they prefer a more 'personal' touch.

Goon

Your prior history of on-the-job training with rough intimidation practices has garnered a heightened proficiency in combat.

When you take this subclass at 3rd level, you gain proficiency with medium armor. Additionally, you may use your Sneak Attack even if the weapon does not have the Finesse property, so long as it does not have the Heavy or Special property.

The Bottom Line

By spending time and money, you can learn, study, and gain insight about a topic of your choosing. You're roguish skills make collecting local rumors and bribing local authorities an easier task.

When you take this subclass at 3rd level, you gain proficiency with Investigation, Intimidation, Deception, Persuasion, or the Forgery Kit (your choice).

Interrogator

Starting at 3rd level, you gain Advantage on Deception and Intimidation skill checks against targets that are Restrained.

Thug

You can make a target disappear, even one in public view.

Starting at 9th level, you gain advantage on grapple attempts against any creature that hasn’t taken a turn in the combat yet.

Additionally, having a target grappled that is of your size or smaller does not slow your movement. While you have a target grappled, you can use your Cunning Action with a second free hand to mute them. They are muted until the end of your next turn. While muted, it can't speak or use verbal components.

Kneecap

You're a dirty fighter, and exploit any advantage you can get.

At 13th level, when you hit a target with a melee attack that had advantage on the attack roll and the target is no larger than 1 size larger than you, you may forgo 1/2 of the Sneak Attack damage to apply the Kneecap'd condition. This condition lasts 10 minutes, or until mended via Lessor Restoration or an equivalent means.


Kneecap'd: Their speed is reduced by 10ft. Also, you gain a new way to use your Sneak Attack against the target. You can use your Sneak Attack against the crippled target, so long as you don't have disadvantage on the attack roll.

Exposé

You've got the mark, and can orchestrate their execution.

Starting at 17th level, on your turn when you attack and gain Sneak Attack on the attack, you can force the target to make a Constitution saving throw against a DC of 8 + your Strength modifier + your proficiency bonus or be stunned until the start of your next turn.

 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.