Druid: Circle of Wildfire
CreatorWorks Errata
This subclass is allowed with the following changes so it is less redundant with the Fire Shaman.
2nd Level: Restoring Touch
(Replaces Summon Wildfire Spirit)
You have a pool of d6s equal to your Proficiency bonus + your Wisdom modifier. As a bonus action, you can touch a living creature and expend any number of these d6s to roll them and cause the touched creature to regain that many hit points. Whenever you deal fire damage to a hostile opponent, you regain one expended die from this pool.
6th Level: Healing Fire
(Replaces Enhanced Bond)
You gain resistance to fire damage, and any time you would take fire damage, flip a coin. On a heads, you regain half that many hit points instead.
10th Level: Rush of Vital Flame
(Replaces Cauterizing Flames)
When a Small or larger creature you can see within 60 feet of you is brought to 0 hit points by fire damage, you can use your reaction to cause a burst of cleansing flame to surge out from the body in a 60 foot radius. Any creatures in the area (including the one at the center of the burst) take 3d10 fire damage or regain 3d10 hit points (you choose for each creature). If this damage brings one or more other creatures to 0 hit points, you can chain more bursts of vital flame as part of the same reaction, spending an additional use of this feature for each burst. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
14th Level: Blazing Endurance
(Replaces Blazing Revival)
If you drop to 0 hit points and don't die outright, you drop to 1 hit point instead and each creature of your choice within 10 feet of you and not behind total cover takes fire damage equal to 2d10 + your druid level. You regain hit points equal to the fire damage dealt this way. Once you use this feature, you can't use it again until you finish a long rest.