### Stygian Blooded Origin Spells
If you are using the
Tweaked Sorcerer homebrew, or just Origin Spells, then here is a list of spells that you gain at the sorcerer levels noted in the origin description. Once you gain an origin spell, you always know it, and it doesn't count against the number of spells you know.
If you have an origin spell that doesn't appear on the sorcerer spell list, the spell is nonetheless a sorcerer spell for you.
| Sorcerer Level | Spells | |
|:---:|:-----------:|-|
| 1st | *false life* ||
| 3rd | *enhance ability* ||
| 5th | *haste* ||
| 7th | *aura of purity* ||
| 9th | *circle of power* ||
| 11th | *primordial ward*
^XGTE^ ^p.163^ ||
### Styxborne
Starting 1st level, you have been blessed with waning invulnerability. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier.
In addition, you learn the *blade ward* cantrip, which doesn't count against the number of sorcerer cantrips you know. For you, the spell is concentration for up to 1 minute. Whenever you take a critical hit from an attack while concentrating on this spell, the spell drops before you take the damage from the attack.
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### Bathe in Black
At 2nd level, as an action you can touch one nonmagical object and spend 2 sorcery points to imbue it with magic for 1 minute. For the duration, the object is considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks.
### River of Ichor
Starting at 6th level, you wade through battle with ease and blood in your wake. As a bonus action, you can spend 2 sorcery points to add your Charisma modifier to your AC or next attack or spell damage until the start of your next turn.
### Torrential Rebuke
At 14th level, you gain the ability to summon the waters of Styx to reap the forsworn. You can cast *hellish rebuke* as a reaction when a creature damages you with an attack or spell at 1st level without expending a spell slot. When cast it this way, the damage turns to necrotic damage.
### Drowned Oathless
Beginning at 18th level, you give the drowning souls of liars and cheats momentary reprieve by summoning them to your side. As an action, you can spend 5 sorcery points to summon three drowned spirits within 60 feet.
These spirits have the Wight statblock (found on page 300 of the Monster Manual), except their weapon attacks count as magical, they have a bonus to attack rolls and damage equal to your Charisma modifier, and loses their Life Drain action. The spirits are friendly to you and your companions, acting on your initiative. They linger and obey your verbal commands (no action required) for 1 minute, until you lose concentration (as if you were casting a concentration spell), or they die. If you don't issue a command to the spirits, they attack the most dangerous hostile creature they can see. Once you've summoned these spirits, you can't do so again until you finish a long rest.
Additionally, when you die, you are revived the next dawn at the nearest body of water, as if *true resurrection* had been cast on you. You possess all the equipment you wore or carried at the time of your death, even if your body was destroyed by *disintegrate* or similar effects; equipment taken from your body after death reappears with you, vanishing from its current location. Once you are resurrected by this feature, you cannot be resurrected by it again until 7 days have passed.
> ##### Credits
> Sorcerous Origin: Stygian Blooded (v1) by /u/Eiti3