[KH] Cleric - Blood Domain

by Kovaud

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Cleric:

Blood Domain

The most well known of all curses is that of vampirism. Inflicted upon many unsuspecting victims, who find that the thirst for blood is too much to bear and view themselves as accursed monsters. However, some see vampirism as a blessing given by the gods of blood, undeath, or vampirism rather than a curse to be destroyed.

Clerics of this domain worship gods who are known to champion vampirism, and thus they are able to inflict a special form of vampirism upon themselves. The gods of this domain are Selene, Hades, Orcus, Dracula, or any other such deity of blood, undeath, or vampirism.

Blood Domain Spells
Cleric Level Spells
1st Cause Fear, False Life
3rd Invisibility, Ray of Enfeeblement
5th Gaseous Form, Vampiric Touch
7th Blight, Greater Invisibility
9th Antilife Shell, Dominate Person

Eyes of the Hunter

When you choose this domain at 1st level, you gain darkvision out to 60 feet and if you already have darkvision your existing darkvision is extended by an additional 30 feet.

Blessing of Vampirism

Additionally at 1st level, you've been bestowed with the blessing of vampirism. Your canines sharpen and lengthen, turning into fangs. Your fangs deal 1d8 piercing damage and your are considered proficient with them.

At 6th level, your fangs are considered magical for the purpose of overcoming resistance or immunity to nonmagical damage.

Additionally, you can ingest 1 pint of blood and if you do so you do not need to eat or drink for the next 24 hours.

Channel Divinity: Prey of the Vampire

As an action, you can mark a creature you can see within 30 feet for a number of rounds equal to your Wisdom modifier. For the duration, whenever you attack the marked creature you deal an additional 1d10 necrotic damage against them and regain hit points equal to half of the amount of necrotic damage dealt.

Art by Michael Komarch

Blood Feast

At 6th level, you can share the gift of blood with your allies. Whenever you make an attack with your fangs, you gain a pool of hit points equal to the amount of damage dealt. The maximum number of hit points you can have in this pool is equal to twice your Cleric level. This pool lasts until you take a long rest. While you have hit points in this pool, you can as a bonus action spend a number of points from the pool and restore a number of hit points equal to the number of points expended to yourself or an ally of your choice within 30 feet of you.

Piercing Fangs

At 8th level, you add your Wisdom modifier to damage your fangs do. When you reach 14th level, the damage die for your fangs becomes a d10 instead of a d8.

Master of Blood

At 17th level, you have becomes a true vampire lord, ruler of the night and master of crimson life. The hit points maximum for the pool of hit points granted by Blood Feast becomes three times your Cleric level.

 

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