The Raven Queen
Raven Queen isn't just limited to her own powers and her shadar-kai servants. Every so often, others will enter into her service, be it by choice or by circumstance. Being fractured and desperately trying to become whole again, The Raven Queen is always willing to accept help from those who come to the Fortress of Memories.
Warlocks of Raven Queen could choose this path through an obsession with her power; perhaps they find themselves there in desparate circumstances; perhaps they have no memory of what they did and woke up with a raven on their shoulder. No matter how, you chose to serve The Raven Queen and help her on her enigmatic quest, though how exactly you're going to be of use may remain a mystery.
Expanded Spell List
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Raven Queen Spells table, you thereafter always have the listed spells prepared.
The Raven Queen Spell List
| Warlock Level | Spells |
|---|---|
| 3rd | Cause Fear(XGE). Inflict Wounds, Darkness, Borrowed Knowledge(SCC) |
| 5th | Feign Death, Summon Shadowspawn |
| 7th | Shadow of Moil(XGE), Phantasmal Killer |
| 9th | Modify Memory, Legend Lore |
Sentinel Spirit
Starting at 1st level, you gain the service of a Undead spirit sent by the Raven Queen to watch over you. The spirit assumes the form and game statistics of Raven (considered Undead), and it always obeys your commands, which you can give telepathically while it is within 100 feet of you.
You can see through the spirit's eyes and hear what it hears while it is within 100 feet of you. In combat, spirit acts right after your turn and you have total control how it acts. The spirit doesn't require sleep. While it is within 100 feet of you, it can awaken you from sleep as a bonus action. The spirit vanishes when it dies or if you die, or if the two of you are separated by different planes of existence.
As a bonus action, you can command spirit to merge with you or your shadow, providing you with such benefits:
- While merged, you gain darkvision with range of 60 feet. If you already have darkvision, the range of it is increased by 30 feet
- Your Wisdom (Perception) modifier is increased by your Charisma modifier.
While spirit is merged with you, it can't be targeted by any attack or other harmful effect, it can't take damage, and it is incapacitated.
Furthermore, if you pick Pact of Chain Invocation, the spirit is considered as your familiar for all warlock features, Spells and invocations, such as taking new forms as by Pact of Chain feature or Find Familiar spell.
At the end of a short or long rest, you can call the spirit back to you no matter where it is or whether it died, and it reappears within 5 feet of you.
One with the Dark
At 6th level you feel more comfortable while being in darkness and shadows when you are one with your sentinel spirit. While you are merged with your Sentinel Spirit you gain such benefits:
One With Darkness. While in dim light or darkness, you can take the Hide action as a bonus action. You can also attempt to Hide even when you are only lightly obscured, such as being in dim light.
Whispering Shadow. You can attempt to force your Sentinel Spirit to merge with a shadow of a humanoid that is within 30ft of your Spirit. If you do so, target must make Charisma Saving Throw. On failure, your Spirit posses target's shadow for no more than 1 hour. While possessed this way, you only can see and hear through target's shadow while it is within same plane of existence.
Upon the end of duration or on a Success, target only feels as if someone was watching it. Either way, your Spirit vanishes and needs to be re-summoned, while target becomes immune to this feature for next 24 hours.
Your Spirit can posses humanoid shadow once between long rests. You can regain use by spending Warlock Spell Slot.
Queen's Blessing
At 10th level, the Raven Queen grants you a protective blessing. You gain advantage on death saving throws and you are immune to Frightened condition.
Living Shadows
Starting at 14th level, in a dire need, you can call upon aid of your Queen.
When you cast Summon Shadowspawn spell, you can modify it so that it doesn't require Concentration. If you do so, the spell's duration becomes 1 minute for that casting, and when summoned, the Shadow Spirit has a number of Temporary Hit Points equal to your Warlock level plus your Charisma modifier. You cannot have more than 2 Shadow Spirits summoned at the same time.
In addition, once per long rest, you can decide to cast this spell without expending a spell slot. If you do so, you cast this spell at 6th level and you can choose 2 emotions instead of 1 when you summon it.