The Burning One
You have made a pact with Kithregis, the otherworldly mother of fire and smoke, and the last surviving deity of the extinct Xaarnothi pantheon. Once revered by this ancient empire at the farthest corners of the world, she now grants powers to the brave few souls that delve into the ruins of Xaarnoth, and in exchange they must spread her name around the world, that she might one day be worshipped as she was before.
Burning One Expanded Spells
| Spell Level | Spell List |
|---|---|
| 1st | Creeping Smoke, Incessant Flame |
| 2nd | Fire Tendril, Ignite Weapon |
| 3rd | Fireball, Terrify |
| 4th | Storm of Smoke, Insidious Branding |
| 5th | Ruinous Flames, Fume of Chaos |
Smoke of Protection
Starting at 1st level, your armour is imbued with Kithregis' magic, causing it to give off a hazy, smoky aura that makes you harder to focus on in combat. Your starting armour is already imbued but you may perform a 1 hour ritual to imbue another set of armour or clothing with this magic, which removes the effect from the original armour. This magic gives you a +2 increase to your AC, provided you are wearing light or no armour and are not wielding a shield. Armour or clothing which is already magical cannot be imbued. In addition to this, the firebolt cantrip is added to your warlock spell list.
Beguiling Fumes
At 6th level, your patron feels the need to aid you in more diplomatic pursuits. Once per long rest, you can change the scent of your smoky aura to suit your charismatic endeavours, which lasts for 1 hour. For performance, persuasion and deception, a pleasing, enchanting aroma. For intimidation, the smell of acrid smoke and burning flesh. This gives you a bonus to any Charisma skill rolls equal to half your level in this class, rounded up.
Undying Fires
At 10th level, Kithregis gives strength to the fires you summon with magic. Any fire damage dealt by a spell you cast ignores resistance, and cannot be extinguished by nonmagical means or spells cast at a lower spell slot than that of the spell you cast. Your pact also gives you resistance to fire damage, if you are not already resistant. Finally, any melee attacks you make with a weapon deal additional fire damage equal to your Charisma modifier.


Rage of Empires Fallen
At 14th level, Kithregis has shown you the fall of the civilisation that worshipped her, sharing with you the utter despair and anger she experienced as she watched them crumble to dust. Channelling her magic, you can inflict this rage upon your enemies. As an action, you can open a smoking portal to Kithregis' realm, through which she will reach and grab the nearest hostile creature in her fiery hand, dealing 4d8 bludgeoning damage and 6d10 fire damage, before throwing them 30 feet backwards, where they will land prone. Alternatively, you can target structures with this ability, and the hand of Kithregis will pummel and burn anything it can reach for 1 minute before retreating to her realm. You can cast the portal anywhere you can see within a 150 foot range, and you can use this ability once every long rest.
Exotic Arcanum
In addition to the unique spells added to your warlock spell list, Kithregis has granted you a powerful bespoke spell for each spell level of 6th and above, which is added to your warlock spell list, to be used via your mystic arcanum ability.
| Spell Level | Spell Name |
|---|---|
| 6th | Furious Inferno |
| 7th | Ominous Skies |
| 8th | Burning Legion |
| 9th | Fragments of Xaarnoth |
Homebrew Spells
Creeping Smoke
1st-level evocation
- Casting Time: 1 action
- Range: Self (15-foot sphere)
- Components: V, S
- Duration: Instantaneous
A black fog emanates from your body and rolls along the floor and up walls in a 15 foot radius. The smoke crawls up the bodies of any creatures within this radius and pours through their airways. They must make a Constitution saving throw. On a failed save, the target takes 2d6 poison damage. On a successful save, the creature takes half as much damage. This spell does not effect constructs or undead.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st. When cast at 4th level or higher, the radius increases to 30 feet.
Incessant Flame
1st-level evocation
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S
- Duration: Instantaneous
You point at one creature within range, and cast a small but searing flame on their body. This flame cannot be extinguished by nonmagical means, or a spell of 2nd level or lower. The spell deals 1d6 fire damage when you cast it, and 1d4 fire damage at the start of each of your turns for 3 turns after it is cast.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d6 for each slot level above 1st, and the repeat damage increases by 1d4 for each slot level above 1st.
Fire Tendril
2nd-level evocation
- Casting Time: 1 action
- Range: 60 feet (Tendril has a 10-foot reach)
- Components: V, S
- Duration: Instantaneous
You summon a fiery portal on a solid surface you can see within range, through which flails a writhing tentacle of fire. Choose up to 3 creatures within range, who must each make a Dexterity saving throw. Upon a failure, the creature takes your choice of either 3d6 magical bludgeoning damage or 3d6 fire damage. On a successful save, they take half damage. The portal and tendril are dispelled after the attack is made.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each level above 2nd.
Ignite Weapon
2nd-level transmutation
- Casting Time: 1 action
- Range: 30 feet
- Components: V, S
- Duration: 2 turns
You cast a flame towards any weapon you can see within range, imbuing it with fire for 2 turns. In addition to normal damage, the weapon now deals an extra 2d6 fire damage. At the end of the second turn of whoever was wielding the weapon when it was cast, the spell ends.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, the fire damage increases by 1d6 for each level above 2nd.
Terrify
3rd-level enchantment
- Casting Time: 1 action
- Range: Self (30-foot sphere)
- Components: V, S
- Duration: 1 turn
You channel Kithregis' rage as fire and smoke courses through your body and erupts from your mouth, eyes and nose, transforming you into her frightening avatar. Any creature within range that can see you must make a Wisdom saving throw. Upon a failure, the creature takes 2d8 psychic damage and becomes frightened of you until the end of their next turn. Upon a success, they take half this damage and are not frightened.
At higher levels: When you cast this spell using a spell slot of 4th level or higher, the radius increases by 10 feet for every spell slot higher than 3rd, and the psychic damage increases by 2d4 for every spell slot higher than 3rd.
Storm of Smoke
4th-level conjuration
- Casting Time: 1 action
- Range: 120 feet
- Components: V, S
- Duration: Concentration, up to 1 minute
You can summon a powerful black whirlwind of smoke and ash, 30 foot high and 10 foot in diameter to a point you can see within range. Any creatures within this area when the spell is cast take 3d6 slashing damage and 3d6 poison damage for every turn they spend in the whirlwind. To exit the whirlwind, a creature must succeed a strength saving throw. Any creature within 10 feet of the whirlwind must succeed a succeed a strength saving throw to avoid being pulled into the spell's area of effect. Creatures further than 5 feet away roll this save with advantage.
At higher levels: When you cast this spell using a spell slot of 5th level or higher, the slashing and poison damage each increase by 1d6 for every slot level above 4th.
Insidious Branding
4th-level enchantment
- Casting Time: 1 action
- Range: 120 feet
- Components: V, S
- Duration: Concentration, up to 1 minute
You summon a malevolent flame in your hand and cast it towards a target you can see within range. If the spell hits, the flame burns the target and marks them with the symbol of Kithregis. Targets marked with this symbol become vulnerable to fire and poison damage for 1 minute. If the target is naturally immune to poison or fire damage, the spell fails.
Ruinous Flames
5th-level evocation
- Casting Time: 1 action
- Range: 120 feet
- Components: V, S
- Duration: Concentration, up to 1 minute
You cause three huge columns of flame to erupt from the ground, originating from three different points you can see within range. The columns are 10 foot in diameter and 60 foot high. Any creature caught within this area must make a dexterity saving throw. Upon a failure, the creature takes 4d8 fire damage. Upon a success, the creature takes half as much. Once per cast, the columns can be moved as a bonus action. This instantly disperses the original columns and three new ones erupt in different chosen locations.
At higher levels: When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 per slot level above 5th.
Fume of Chaos
5th-level conjuration
- Casting Time: 1 action
- Range: 120 feet
- Components: V, S
- Duration: Concentration, up to 1 minute
You blow black smoke into your hands, which forms a dark wisp that flies towards a target you can see within range. The target must then make a Wisdom saving throw. Upon a failure, the target takes 4d8 psychic damage and is inflicted with long-term madness. Upon a successful save, the target takes half as much damage and is inflicted with short-term madness.
At higher levels: When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 per slot level above 5th. When cast at 8th level or higher, a critical failed save means that the target is inflicted with indefinite madness.
Furious Inferno
6th-level evocation
- Casting Time: 1 action
- Range: Self (15-foot sphere)
- Components: V, S
- Duration: Instantaneous
Coiling flames and a powerful blast of superheated air erupts in a sphere, with you at its epicentre. Any creatures within the area of effect must make a Dexterity saving throw. A creature takes 5d10 fire damage and drops any item they are holding upon a failed save. On a successful save, the creature takes half as much damage and does not drop any held items.
At higher levels: When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d10 per slot level above 6th.
Ominous Skies
7th-level conjuration
- Casting Time: 10 minutes
- Range: 1 mile
- Components: V, S, M (an urn full of volcanic ash)
- Duration: 3 hours
You blot out the sun with an immense cloud of ash, casting an eerie darkness in a mile radius centred on a point of your choosing. You can select any number of creatures you can see when you cast this spell to be unaffected by it. Any creatures within the radius have a disadvantage on all saving throws thanks to the polluted air. The swirling ash and darkness also impedes vision and any perception are made with disadvantage. Additionally, all bright light in the area becomes dim light, and all dim light becomes darkness. This darkness cannot be dispelled, and any spells that cast light have their effects halved. Finally, any time a creature fails a Constitution saving throw while in the area, they take 2d6 poison damage as their body is overwhelmed by the toxic air.
At higher levels: When you cast this spell using a spell slot of 8th level or higher, the spell lasts for an additional hour per slot level above 7th.
Burning Legion
8th-level conjuration
- Casting Time: 1 action
- Range: Self (30-foot cube)
- Components: V, S, M (a piece of armour or a weapon worth at least 50gp, which the spell consumes)
- Duration: Instantaneous
You call forth the souls of ancient Xaarnothi spearmen, who burn with the bright aura of Kithregis. On your command, they charge forward and strike anything in their path with spear and shield. Any creatures within range must make a Dexterity saving throw, taking 4d10 piercing damage and 4d10 bludgeoning damage on a failed save or half as much upon a success. These attacks count as magical for the purposes of overcoming resistances. Any creatures hit by this spell have a disadvantage on any saving throws against fire spells for 1 hour.
Fragments of Xaarnoth
9th-level conjuration
- Casting Time: 10 minutes
- Range: 600 feet
- Components: V, S, M (a handful of debris)
- Duration: Instantaneous
You perform an ancient ritual that was used to commune with Kithregis before the fall of Xaarnoth. Once the ritual is complete, you open an enormous portal in the sky, at any point of your choice within range. Out of this portal fall enormous chunks of buildings; sections of temples, castle towers and even entire houses, all amongst a cataclysmic rain of burning debris and rubble. Any creature caught under the portal, which is a circle 120 foot in diameter, must make a Dexterity saving throw. Upon a failed save, the creature takes 6d8 bludgeoning damage and 4d8 fire damage, and becomes restrained under a pile of rubble. Upon a successful save, the creature takes half as much damage and is not restrained. Breaking free from this restraint requires succeeding a DC 20 Strength check. This spell will wreak havoc on the area, and damage to the land or man-made structures will be described at the DM's discretion.
Credits
This hombrew was designed by /u/Chicken_Chap Thanks for checking it out <3
Art Credits
Agni: Goddess of Fire by Ankur Amre