College of Spellbending - a subclass for bards
Thanks for looking at my College of Spellbending subclass for Bards. I always strive to improve upon my creations, so I would love to hear your thoughts and constructive criticism in the comments below -- TexasDevin
While all bards learn to harness the power of magic, some are born with magic in their blood. The College of Spellbending is for bards whose natural ability to manipulate the weave melds seamlessly with their talent for performance to work their showmanship into the arcane energy all around them.
Bards in the College of Spellbending can manipulate the forces or magic to influence the spells cast by those around them. They can use their Bardic Inspiration to bend, enhance, absorb, or even dampen the effects of spells cast by others near them. Such a bard can be a powerful force on their own, but when supporting allies, their abilities can truly shine on the battlefield and provide a welcome benefit away from combat as well.
Spellbending
At 3rd level, your bardic training has begun to unlock the magical potential held within you. You gain the power to impose your will on nearby magical energy. You gain one type of spellbending ability from the list of choices. At level 6, you gain two additional spellbending choices and two more at level 14. You can change your spellbending choices at levels 6 and 14 as well.
You can impose your spellbending ability on a spell through your use of Bardic Inspiration as a reaction which you take when you see another creature within 60 feet of you casting a spell. If the caster resists your influence, you must succeed on a performance ability check against the caster's spell save DC + the level of the spell being cast. If you fail the ability check, the spell is unaffected. You can only apply spellbending to a spell that does not have spellbending applied to it.
Corrective Spellbending. When a spell is cast that involves a spell attack, you can use your Bardic Inspiration to apply corrective magic to the spell and strip away all sources of disadvantage from the spell attack roll.
Directional Spellbending. When an ally casts a spell that targets you, you can use your Bardic Inspiration to redirect the spell toward an appropriate target within range. All spell requirements for targeting, including range, will treat you as the caster. Because this spellbending is intended to assist allies, any attempt to resist it automatically succeeds.
Enhanced Spellbending. When a spell is cast, you can use your Bardic Inspiration to enhance the spell so that it behaves as though it were cast at one level higher.
Greedy Spellbending. When a spell is cast that targets a creature, you can use your Bardic Inspiration to apply the effects of the spell to yourself in addition to the spell’s intended target. If the result of the spell causes you and another creature to share the same location, you are moved to the nearest available location.
Persistent Spellbending. When a creature fails a concentration check, you can immediately use your Bardic Inspiration to allow them to reroll the concentration check. They must use the new result.
Subversive Spellbending. When a spell is cast, you can use your Bardic Inspiration to insert some chaos into the process. The spell does not affect its intended target, but instead affects the next closest valid target.
Tracking Spellbending. You can use your Bardic Inspiration to allow a spell to be cast at a target behind cover if any path to the target exists within the range of the spell. Either the caster or you must be able to see or otherwise perceive the target well enough to know its exact location.
Restoration by Inspiration
At 6th level, you have learned to deliver your magical ability through your skills as a bard and inspire those around you to quickly recover their spent magical potential.
As a bonus action, you can use your Bardic Inspiration to restore an expended spell slot to yourself or to another creature within range. This process expends one Bardic Inspiration for each level of spell slot restored.
Magical Dampening
At 14th level, you have mastered the magical ability you were born with and can call upon it to dramatically affect the potency of incoming magic on its way to the target. You have the ability to dampen it and reduce its potency against you and others.
You can use your Bardic Inspiration as a reaction to dampen the effects of one spell or other magical effect that targets you or a creature you can see within 60 feet. If the effect is an attack with a spell, a magical weapon, or other spell-like effect, you can impose disadvantage on the attack roll. If the effect requires the target to make a saving throw, you can grant advantage on the saving throw. If the effect has a duration, you can cut the duration in half.