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## Poison Dusk Lizardfolk While smaller than their standard lizardfolk cousins, the poison dusk lizardfolk are just as dangerous when provoked. The eyes of a poison dusk lizardfolk are larger than those of the other species, and males have a crest running down the back of the head that can lie flat or extend based on mood.
While typical lizardfolk eagerly wade into melee, the poison dusk prefer to strike from the shadows with poisoned arrows. ### Ability Score Increase Choose two of the following ability scores: Constitution, Dexterity, and Wisdom. One score increases by 2, and another score increases by 1.
Alternatively, you can increase all three scores by 1. ### Age Poison dusk lizardfolk reach maturity around age 13 and rarely live longer than 55 years. ### Alignment Most poison dusk lizardfolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices.
Compared to their larger brethren, the poison dusk tend to be more secretive and paranoid as their small size makes them more attractive to predators. ### Size Poison dusk lizardfolk are much smaller than typical lizardfolk. A poison dusk lizardfolk is between 3 to 4 feet in height, weighing 42–52 pounds. Its tail is 2 to 3 feet long, and its scales shift color with its mood. Your size is Small. ### Speed Your base walking speed is 25 feet, and you have a swimming speed of 25 feet. ### Chameleon Skin Poison dusks can adjust the colors of their scales to blend in with their surroundings. When you are not wearing armor, robes or other covering clothing and make a Dexterity (Stealth) check, roll a d4 and add the number rolled to the result.
### Cunning Artisan As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools. ##### Art by S. Prescott \columnbreak ### Expert Poisoner The poison dusk get their name from their practice of poisoning their weapons. You become proficient in the poisoner's kit. ### Hold Breath You can hold your breath for up to 15 minutes at a time. ### Hunter's Lore You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival. ### Natural Armor You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor. ### Languages You can speak, read, and write Common and Draconic.