Equipment: Lasso

by ZeusMilk

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Equipment: Lasso

An explorer in an ancient tomb reaches a long impassible pit. Looking around they spot a thick tree branch coming through the brick, whip their lasso around it, and swing over the gap.

An amazonian is outnumbered by enemies, but they are outmatched. With a flick of her arm she restrains an enemy, pulls him in, and gives him a kick to the chest.

After a long and treacherous journey a ranger finds their quarry, a great horned ape. Moving quietly, they approach the ape from behind. They snap the lasso around the ape's horns and leap onto it's back, dagger deep in its neck. The beast awakens, trying to throw its assaulter off but the ranger's grip on the lasso is no match for it.

The lasso is the most trusted and versatile tool for any treasure hunter, cowboy, or unconventional fighter. It is effective at roping beasts, snatching items, and restraining enemies. Historically, lassoes were used in mounted combat to pull riders off their horses. In opportune moments the lasso can also be used to choke or hang opponents.

Stats

Cost Type Weight Properties
2 gp Simple 5 lb. Finesse, Thrown (20/25)

To use the lasso make a ranged weapon attack. On a successful hit, the target is Tethered until freed. On a miss, you may spend a bonus action to pull the lasso back in. You have disadvantage to hit when you use the lasso one-handed.

The lasso has no effect on creatures that are Tiny, Huge or larger, immune to being grappled, or formless.

A creature can use its action to make a Dexterity or Strength check against your Tether DC to free itself or another creature within range. Dealing 5 slashing damage to the lasso (AC 10) cuts it, freeing the creature.

Tether DC = 8 + your proficiency bonus +

your Stength modifier

Lasso Abilities

The following abilities are available to you while wielding the lasso. The lasso has many more applications. When you have an idea ask your DM how to rule it.

Tug

If you are tethering a creature you may use your action or bonus action to tug the lasso. The Tethered creature must make a Strength saving throw against your Tether DC. On a fail, the creature is pulled up to 10 feet towards you.

Disarm

When you make an attack roll with the lasso you may target an item the creature is holding instead. The item cannot weigh more than 10 pounds. If you hit, the creature must make a Strength saving throw against your Tether DC. The creature rolls with advantage if they are holding the item with more than 1 hand. If you succeed, you pull it out of their hands and it slides on the ground up to 20 feet towards you.

Tethered (Condition)

Attacks against the creature have advantage and the creature has disadvantage on actions, bonus actions, and reactions that require arm or hand movement.

The creature has disadvantage on Dexterity saving throws and cannot move beyond the reach of the rope unless there is slack.

Extra Attack

Throwing the lasso is a weapon attack so you can follow it up with more hits:

  1. Use two hands to lasso a creature
  2. Use a bonus action to Tug them closer
  3. Use an item interaction to draw your weapon
  4. Use your remaining attacks to hit the creature while it is Tethered
Version 1.4

Changelog

  • Disarm requires successful Tether DC (Apr. 13, 2020)
  • Tethered gives advantage to attackers (Apr. 11, 2020)
  • Lasso abilities, HP, and AC (Aug. 17, 2019)
  • Tethered no longer restrains the target (Feb. 8, 2019)
  • Switch from Dex save to ranged attack (Sept. 4, 2018)
Credit

Created by u/xosmel


Image: ARK SurvivalTM

 

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