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Become a Patron!
## Patron: Legendary Birds You have four distinct patrons; a legendary bird of flame, a legendary bird of frost, a legendary bird of lightning, and their lord, the Guardian of the Sea. They charge you with protecting the natural order from those who would upset its delicate balance. ### Pact Spells The Legendary Birds let you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
##### Legendary Birds Pact Spells | Level | Spells | |:---:|:---:|:---|:---:| | 1st | Burning Hands, Tri-Attack | Something | — | | 2nd | Snilloc's Snowball Swarm, Scorching Ray | ─ | — | | 3rd| Call Lightning, Tidal Wave | 4th | Ice Storm, Storm Sphere | ─ | | 5th | Legends' Wrath, Maelstrom | ─ | ─ |
### Tri-Elemental Servant At 1st level, your patrons grant you a keen understanding of the natural world and your place in it, as well as the ability to wield fire, frost, and lightning. You gain the following benefits. - You gain proficiency in Nature or Survival (your choice) and add double your proficiency bonus to any checks made using it. - You can speak, read, and write Primordial and its dialects. - When you deal damage with a warlock cantrip, you can change the damage type to either cold, fire, or lightning. - When you cast a spell that deals cold, fire, or lightning damage, you can change the damage type to any of those three types, and you can make that spell ignore resistance to damage and treat immunity as resistance. Once you use this feature, you can't use it again until you finish a short or long rest. \columnbreak
### Avian Emulation Beginning at 6th level, you can take on the traits of your patrons. Whenever you finish a long rest, choose one of the following benefits. It lasts until you finish a long rest.
***Valor.*** The Flame Bird is associated with bravery. You gain resistance to fire damage and have advantage on saving throws against being frightened.
***Mystic.*** The Frost Bird is associated with mysticism. You gain resistance to cold damage and have advantage on saving throws against charmed.
***Instinct.*** The Lightning Bird is associated with quick action. You gain resistance to lightning damage and your speed increases by 5 feet. ### Heart of Fire, Frost, and Lightning At 10th level, you can adopt an elemental form to both protect yourself and smite your enemies. As a reaction when you are hit by an attack, you can halve the damage. In addition, each creature of your choice within 30 feet of you takes cold, fire, or lightning damage (your choice) equal to half your warlock level + your Charisma modifier.
Once you use this feature, you must finish a short or long rest before you can use it again.
\pagebreak ### Guardian of the Sea Starting at 14th level, you can channel the power of the greatest of the legendary birds. You can use an action to gain the following benefits for 1 minute. - You gain a flying speed of 40 feet and a swimming speed of 40 feet and can breathe water. - You gain the benefits of all three Avian Emulation traits. - While this feature is activated, you can use an action and expend a 5th level or higher spell slot to unleash an Aeroblast. An Aeroblast is an awesome beam of energy in a line 100 feet long and 5 feet wide emanating from you. You can move this line up to 180 degrees, allowing you to hit many targets, although a creature can take damage from the beam only once. Creatures in the line must make a Constitution saving throw against your spell DC. They take 8d6 force damage on a failure, or half on a success. The damage increases by 1d6 per slot level above 5th. Once you use this feature, you must wait until you finish a long rest before you can use it again. ##### New Eldritch Invocations
**Elemental Channeler** Prerequisite: Pact of the Chain feature As an action, your familiar can become a conduit of elemental power. If it does so, the next time before the end of its next turn you cast a spell that deals cold, fire, or lightning damage, you can reroll a single damage die. You must take the result of the new die. Starting at 11th level, you can reroll two dice.
**Elemental Rebuke of the Talisman** Prerequisite: Pact of the Talisman feature When the wearer of your talisman is hit by an attacker you can see within 30 feet of you, you can use your reaction to deal cold, fire, or lightning damage to the attacker equal to your Charisma modifier (minimum of 1 damage) and push it up to 10 feet away from the talisman’s wearer. This damage ignores resistance and treats immunity as resistance. Each time this feature is activated, choose which type of damage it deals.
**Tri-Elemental Blade** Prerequisite: 12th level, Pact of the Blade feature When you hit a creature with your pact weapon, the creature takes extra cold, fire, or lightning damage equal to your Charisma modifier (minimum 1). This damage ignores resistance and treats immunity as resistance. Each time you hit, choose which type of damage it deals. You cannot also benefit from Lifedrinker or similar invocations.
**Weather Report** Prerequisite: Pact of the Tome feature As an action, you can write in your Book of Shadows the name of a place. On your next turn, you receive written in your Book a highly detailed and accurate description of the weather there over the next week. ##### New Spells
#### Tri-Attack *1st Level Evocation* ___ - **Casting Time:** 1 Action - **Range:** 60 feet - **Components:** V, S - **Duration:** Instantaneous
You combine the three elements of fire, frost, and lightning into a fierce blast. Make a ranged spell attack against a creature you can see within range. If it hits, the target takes 1d8 cold, 1d8 fire, and 1d8 lightning damage.
**At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st. Choose whether the additional 1d8 is cold, fire, or lightning damage. However, a type of damage can not be more than 1d8 less than the other two.
#### Legends' Wrath *5th Level Evocation* ___ - **Casting Time:** 1 Action - **Range:** Special - **Components:** V, S - **Duration:** Instantaneous ___ You smite your foes with the combined power of the legendary birds.
This spell reproduces *Cone of Cold*, *Fireball*, and *Lightning Bolt* simultaneously. However, each reproduced spell does only 5d4 points of damage to creatures that fail a save against them, and half as much on a successful save.
**At Higher Levels.** When you cast this spell using a spell slot of 6th level or higher, the damage increases by 2d4 for each slot level above 5th. Divide the additional 2d4s among cold, fire or lightning damage. However, a type of damage can not be more than 1d4 less than the other two.
\pagebreak ##### New Pact of the Chain Familiar Option A guardian's retainer appears as a bird whose form constantly shifts between being infused by fire, frost, and lightning. It sings a hauntingly beautiful song. ___ > ## Guardian's Retainer >*Tiny elemental, Neutral Good* > ___ > - **Armor Class** 13 > - **Hit Points** 10 (3d4+3) > - **Speed** 10 ft., fly 40 ft., swim 40 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >| 5 (-3)|17 (+3)| 13 (+1)| 10 (+0)| 12 (+1)| 10 (+0)| >___ > - **Skills** Nature +5, Perception +2, Stealth +4 > - **Damage Resistances** Cold; Fire; Lightning; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks > - **Senses** Darkvision 60 Ft., passive Perception 12 > - **Languages** Common and Primordial > - **Challenge** 1 (200 xp) > ___ > **Magic Resistance.** The guardian's retainer has advantage on saving throws against spells and other magical effects. > > **Ocean-Adapted.** The guardian's retainer can breathe both air and water. > ### Actions > ***Bite.*** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4 + 3) piercing damage + 1d4 cold, fire, or lightning damage (choose each time). > > ***Elemental Blast.*** *Ranged Weapon Attack:* +5 to hit, reach 30 ft., one target. Hit: (2d4 + 3) cold, fire, or lightning damage(choose each time). > > ##### Art Credit > Page 1 Lugia by Chibiterasuchan, Moltres by Emory Articuno by Hobsyllwin18, Zapdos by Veelarius, Page 2 Zapdos by RektiKosmos, Articuno by Yuukoo009, Page 3 Moltres by Umbreown, Legendary Birds by Exilden