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#### Stop Hitting Yourself! *Enchantment Cantrip* ___ - **Casting Time:** 1 Action - **Range:** 60 feet - **Components:** V, S - **Duration:** Instantaneous You command a creature you can see within range to stop hitting itself, as you compel it to hit itself. The target must succeed on a Wisdom saving throw or take 1d8 psychic damage as it whacks itself with an appendage or the blunt end of a weapon. This causes minimal physical harm, but is terribly embarrassing. Creatures without appendages that fail the saving throw also take damage, as they feel inadequate for lacking the appropriate limbs. **At Higher Levels.** The spell’s damage increases by one die when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). ##### A Bard Spell