Monastic Tradition: Way of Cursed Blood
Monks of the Cursed Blood are imbibers of the “cursed elixir”, an unholy water compiled of vampiric blood, given only to those that complete the trials of initiation.
The elixir, when drank, grants the imbiber some of the abilities that are shared with the undead walkers of the night, learning to infuse it with their ki. While not true vampires, Monks of this tradition are certainly just as terrifying an enemy to cross.
Death’s Touch
You have completed your basic training, went through the trials of initiation, drank the Cursed Elixer and survived. You feel... different, certainly stronger and faster than you did before. However your body has gone through changes, it is paler than it was the night before, and your nails have hardened and grown longer, and you feel two canine teeth growing longer and protruding further downward. You have been blooded, and there is no going back now.
At 3rd level when you choose this monastic tradition, the vampiric blood inside you begins to take hold.
When you make an unarmed strike you can instead deal slashing or piercing damage in place of bludgeoning damage.
Kiss of the Dead
Also at 3rd level, you have grown retractable fangs that you can use to siphon the lifeblood from creatures.
If a creature within 5 feet of you is willing, grappled by you, incapacitated, or restrained. you can use your action to expend 2 ki points to drink their life essence.
The creature takes necrotic damage equal to your unarmed strike damage from your Martial Arts feature + your Wisdom modifier, and you regain hit points for half of the damage dealt.
You can expend a ki point to increase the damage dealt by a value equal to your unarmed strike damage, and you can increase this value a number of times equal to your Wisdom modifier. If you feed on an unconcious victim, you can form a blood bond with them, choosing to instead deal no damage to them. You always know the general direction and current emotions of a creature you are bonded to if they are on the same plane of existence, and you have advantage on Wisdom (Insight) checks made against them.
You can only form a blood bond with one creature at a time, and this ability cannot be used on undead or constructs.
Blood Magic
At 6th level, you gained the ability to tap your ki into your tainted blood, granting you the ability to replicate certain spells.
You can expend 2 ki points to cast the charm person, command and disguise self spells without using material components.
Additionally, you can expend 3 ki points to cast the invisibility spell without any spell components.
Art Credits
"Zendikar Vampire" by Tiobolasdoro
Shifting Form
At 11th level, you have begun to tap into the final powers granted to you by your vampiric blood.
As an action, you can expend 3 ki points to polymorph into a bat, a rat, or a wolf. You return to your original form after an hour has passed or by ending the effect(no action required).
This feature works similarly to druid's Wildshape feature.
Vampire Lord
At 17th level, your vampiric power is at it’s height, and you have mastered your body and mind to grant you the most terrifying power in your arsenal.
As a bonus action, you can expend 6 ki points to undergo a bloody transformation as the moon itself turns red. Veins cover your body, and your bones begin to crack and reform, changing your body into the shape of a demonic bat-like creature for 1 hour.
During this time, you gain the following benefits:
- On a hit, your unarmed strikes deal additional necrotic damage equal to your Wisdom modifier.
- You gain a flight speed equal to your walking speed.
- You can use cast spells from your Blood Magic feature without expending any ki points.



