Dragon Tracker

by RevengeKobold

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Ranger: Dragon Tracker

The Dragon Tracker archetype can be traced back to the nation of Tymanther, where the dragonborn's hatred of their former tyrannical lords has fueled naught but anger and unease. A Dragon Tracker learns to tap into their innate draconic abilities to better protect themselves from the would-be scaled tyrants.

Restriction: Dragonborn Only

Only Dragonborn can train to be Dragon Trackers, as they utilize the strength of their bloodline to power many of this subclass's features.

Your DM can lift this restriction to better suit the campaign. The restriction exists for the Forgotten Realms. It might not apply to your DM's setting or your DM's version of the Realms.

Dragon Tracker Magic

You learn an additional spell when you reach certain levels in this class. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Ranger Level
Spells
3rd
Chromatic Orb
5th
Dragon Breath
9th
Fear
13th
Elemental Bane
17th
Control Winds

Tracker's Discipline

At 3rd level, and then again at 7th level, you choose one type of dragon as a model for your training. The damage type associated with each dragon is used by features you gain later.

Dragon Type
Damage Type
Black
Acid
Blue
Lightning
Brass
Fire
Bronze
Lightning
Copper
Acid
Gold
Fire
Green
Poison
Red
Fire
Silver
Cold
White
Cold
Whenever you make a Wisdom (Survival) check when trying to navigate through a dragon's territory, your proficiency bonus is doubled if it applies to the check. Additionally, any saving throws you make to avoid the negative regional effects of a dragon's presence are rolled with advantage.

Tracker's Ire

Also starting at 3rd level, you can use a bonus action to designate one creature you can see within 90 feet of you as the target of this feature. Once on each of your turns when you hit that creature with a melee weapon attack or deal damage to it of a type associated with one of your tracker's disciplines, you can add an additional 1d6 damage of one of your discipline types to the damage roll.

This benefit lasts until you finish a short or long rest. It ends early if you designate a different creature.

Draconic Defense

By 7th level, you gain resistance to the damage types associated with your tracker's disciplines.

Additionally, when you make a saving throw against any creature's breath weapon, you make the roll with advantage. You do not gain this benefit if you are surprised or incapacitated.














Dragon Blitz

At 11th level, you can use your action to move up to 30 feet forward in a straight line. When you move in this way, you don't provoke attacks of opportunity, and you can pass through a space even when it is occupied by another creature. If you end this movement in another creature's space, you are immediately shunted to the nearest unoccupied space and fall prone.

When you use this feature to enter a space occupied by an enemy creature, you can make one melee weapon attack against that creature. For each 10 feet you travel through that creature's space, you can make one additional melee weapon attack. On a hit, you can choose for your weapon to deal damage of a type associated with your tracker's disciplines.

Tracker's Essence

Starting at 15th level, you sprout draconic wings and gain darkvision out to a range of 60 feet. If you already have darkvision, its range is increased by 30 feet. With your wings, you have a flying speed of 20 feet if you aren't wearing heavy armor and aren't exceeding your carrying capacity.

Additionally, you can use a bonus action to grant yourself blindsight, which goes out to a range of 30 feet and lasts for 1 minute or until you are incapacitated. If you make a Wisdom (Insight) check to attempt to determine if a creature has been transformed by magic, you add double your proficiency bonus to the roll while this feature is in effect.

Art: © Wizards of the Coast: Ft. in, “The Ecology of the Dragonborn”. In Chris Youngs ed. Dragon #365 (Wizards of the Coast), p. 12

Design by: u/revenge_kobold

 

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