White |
Cold |
Whenever you make a Wisdom (Survival) check when trying to navigate through a dragon's territory, your proficiency bonus is doubled if it applies to the check. Additionally, any saving throws you make to avoid the negative regional effects of a dragon's presence are rolled with advantage.
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### Tracker's Ire
Also starting at 3rd level, you can use a bonus action to designate one creature you can see within 90 feet of you as the target of this feature. Once on each of your turns when you hit that creature with a melee weapon attack or deal damage to it of a type associated with one of your tracker's disciplines, you can add an additional 1d6 damage of one of your discipline types to the damage roll.
This benefit lasts until you finish a short or long rest. It ends early if you designate a different creature.
### Draconic Defense
By 7th level, you gain resistance to the damage types associated with your tracker's disciplines.
Additionally, when you make a saving throw against any creature's breath weapon, you make the roll with advantage. You do not gain this benefit if you are surprised or incapacitated.
### Dragon Blitz
At 11th level, you can use your action to move up to 30 feet forward in a straight line. When you move in this way, you don't provoke attacks of opportunity, and you can pass through a space even when it is occupied by another creature. If you end this movement in another creature's space, you are immediately shunted to the nearest unoccupied space and fall prone.
When you use this feature to enter a space occupied by an enemy creature, you can make one melee weapon attack against that creature. For each 10 feet you travel through that creature's space, you can make one additional melee weapon attack. On a hit, you can choose for your weapon to deal damage of a type associated with your tracker's disciplines.
### Tracker's Essence
Starting at 15th level, you sprout draconic wings and gain darkvision out to a range of 60 feet. If you already have darkvision, its range is increased by 30 feet. With your wings, you have a flying speed of 20 feet if you aren't wearing heavy armor and aren't exceeding your carrying capacity.
Additionally, you can use a bonus action to grant yourself blindsight, which goes out to a range of 30 feet and lasts for 1 minute or until you are incapacitated. If you make a Wisdom (Insight) check to attempt to determine if a creature has been transformed by magic, you add double your proficiency bonus to the roll while this feature is in effect.
Art: © Wizards of the Coast: Ft. in, “The Ecology of the Dragonborn”. In Chris Youngs ed. Dragon #365 (Wizards of the Coast), p. 12
Design by: u/revenge_kobold