Artificer Specialist: Kinetic

by SAN7I987

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Artificer Specialization: Kinetic

Artificer Specialist: Kinetic

Control Gravity itself

A kinetic is able to manipulate gravity and lightning thanks to their special gauntlets, enabling them to hurtle projectiles at enemies, surround allies in gravitational shields and control their movement on the battlefield by altering the gravitational fields around them.

Artificer Specialization

Kinetic

A kinetic is able to manipulate gravity and lightning thanks to their special gauntlets, enabling them to hurtle projectiles at enemies, surround allies in gravitational shields and control their movement on the battlefield by altering the gravitational fields around them.

Tool Proficiency

When you adopt this specialization at 3rd level, you gain proficiency with smith's tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.

Kinetic Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Kinetic Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.

Artificer Level Spells
3th Magnify Gravity, Zephyr Strike
5th Shatter, Maximilian's Earthen Grasp
9th Lightning Bolt, Pulse Wave
13th Gravity Sinkhole, Storm Sphere
17th Steel Wind Strike, Telekinesis

Kinetic Gauntlet

At 3rd level, you learn how to craft magical, technologically enhanced gauntlets that make for brutally effective weapons. Creating a pair of these magical gauntlets takes an hour of uninterrupted work, which can coincide with a short or long rest, and requires the use of smith's tools and 50 gp of materials. The gauntlets are specially designed for your body, and are ineffective when used by other creatures. They are considered martial melee weapons with which you are proficient. They deal 1d8 bludgeoning damage on a hit, have the light property, and you use your Intelligence modifier for their attack and damage rolls. Also, when you engage in two-weapon fighting with these gauntlets, you can add this modifier to the damage of the secondary attack.

While wielding these gauntlets, you can use your bonus action to activate them, you can activate them a number of times equal to your inteligence modifier, you regain the expended uses after finishing a long rest.

The gauntlets remain activated for up to 1 minute. When you hit a creature with one of your activated gauntlets, you can choose to have the gauntlet deal an additional 1d6 either force or lightning damage to its target. However, when you do so, each of your gauntlets become heated until the end of the turn. If you choose to deal this bonus damage while your gauntlets are heated, they become overheated. This causes the target to take 2d6 additional Lightning damage, rather than 1d6, and each creature in a 15-foot cone behind the target must make a Dexterity saving throw against your artificer spell save DC, as the heat is expelled from your gauntlets in a blast of electrical energy. A creature takes 2d6 lightning damage on a failed save, or half as much damage on a successful one. After your gauntlets overheat, they deactivate and cannot be activated again for the next ten minutes.

Additionally you can use your Kinetic Gauntlets as your Arcane Focus.

At certain levels your activated and overheated damage increases as shown in the Gauntlet damage table below

Artificer Level Gauntlet Damage
3th 1d6/2d6
9th 1d8/2d8
17th 1d10/2d10

Unarmored Defense

Starting at 3rd level, when you have the Kinetic Gauntlets equipped, are not wearing armor, and not weilding a shield, your Armor Class becomes equal to 12 + your Dexterity Modifier (Max 2) + your Inteligence Modifier

Extra Attack

Starting at 5th level, you can attack twice, rather than once, whenever you take the Attack action on your turn.

Kinetic Spells

Most of the spells included in the Kinetic Spells List come from either Xanathar's Guide to Everything or the newly released Explorer's Guide to Wildemount.

Kinetic Field

Starting at 9th Level, you have incorporated a multitude of improvements into your arcane gauntlet letting you create an anti-gravity field around you letting you get control over the fight.

While wearing your Kinetic Gauntlets you can create a 50ft radius sphere of ant-gravity force in a any area within a 30 ft radius that you can see this Kinetic Field has a duration of one minute and can be used a numer of times equal to your Intelligence Modifier.

Within the sphere you control the fluctuation of gravity granting you a flying speed of 40ft inside the sphere, also, as you gain full power of your own gravitational energy now your attacks with the Kinetic Gauntlets can be ranged attacks with a range of 20ft. Any creatures that starts their inside the sphere other than you and a total of 4 + your Intelligence modifier that you select get their movement speed halved, have disadvantage on melee and ranged attacks against you and the selected creatures as well as having Disadvantage on Ability Checks and Saving Throws made with Strength and Dexterity for the duration of the Kinetic field for the rest of the duration the area becomes difficult terrain for any creature that is under the effects of the sphere.

You regain all expended uses after finishing a long rest.

Image Credit

The images used are property of WoTC and Riot Games

http:https://5e.tools/img/book/GGR/096-416.png

https://k60.kn3.net/taringa/E/B/D/A/4/B/SuzuyaJuzo/056.png

https://ddragon.leagueoflegends.com/cdn/img/champion/splash/Vi_0.jpg

Homebrew Material

As this material is a Homebrew material yoiu should talk with your DM first and see if its ok to use this homebrew material on your table.

Gravity Shield

Starting at 15th level you harness gravity itself giving you the ability to protect youself and your allies by altering mass density and other properties. as an action you can create a 20ft Area of Effect centered around yourself in which you choose up to 4 creatures + your Intelligence Modifier and give them a boost of AC equal to 1 point, and advantage on any Dexterity and Strength related saving throws and abillity checks.

The Gravity Shield has a duration of one minute and you have to use your concentration or otgherwise the shield is no longer active, you can make other actions during the shields duration but have to make a constitution saving throw whenever you get hit to mantain your concentration, the DC is 10 or half the damage you take, whichever is higher. you can use this feature a number of times equal to your Intelligence Modifier and regain all expended uses after finishing a long rest.

Creator's Note

This homebrew was inspired by the kinetic class on the MMORPG Skyforge as well as the Izzet Artificers from the Guildmaster's Guide to Ravnica setting. and a little bit of the character Vi from League of Legends

Hope you like this Homebrew. Critics and suggestions are welcomed and i would like to know your opinion on this subclass.

Also, I recommend asking your DM if you can Change the Fire Bolt Cantrip for a lightning re-flavor of the cantrip, lets call it Electrical Bolt (?)

 

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