Way of the Secret Service
The Way of the Secret Service teaches its agents to protect and ensure the safety of important individuals. Its agents willingly give their lives to protect their wards if the moment comes, though most of their work is usually preventative.
Specialized Training
When you choose this tradition at 3rd level, you are taught the essentials of the secret service. You can cast detect poison and disease as a ritual without providing material components. You also gain the message cantrip if you don’t already know it and you can cast it by touching a copper wire to your ear.
Take the Hit
At 3rd level, you are trained to protect your ward from harm. When an allied creature you can see is hit by a ranged attack, you can use your reaction to move up to half your speed towards the ally. If you end your movement adjacent to the ally’s space, you can immediately swap places with the ally and take the damage instead. This damage cannot be reduced in any way unless you use your Deflect Missiles feature, which you can use as part of this reaction when you swap places with the ally.


Counter-Intelligence
At 6th level, you have a piercing eye for trouble. You gain the following benefits:
- Keep Watch. You have a bonus to your Initiative equal to your Wisdom modifier.
- Special Invesigation. Whenever you make an Insight (Wisdom) or Intelligence (Investigation) check, you can spend 1 ki point to gain advantage on the roll.
Field Medicine
Beginning at 11th level, you use your medical training to assist your ward. As an action, you can spend 1 ki point to touch a creature and restore a number of hit points equal to a roll of your Martial Arts die + your Wisdom modifier. If the creature is blinded, deafened, diseased, paralyzed, or poisoned, you can also end one condition or disease of your choice with the same action.
When you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature without spending its ki cost.
Security Detail
Starting at 17th level, you provide unrivaled protection for your ward. As a bonus action, you can expend 5 ki points and create an aura of security that extends 10 feet from you in every direction, but not through total cover. It lasts for 1 minute, until you’re incapacitated, or you dismiss it (no action required).
While your aura is active, you and each creature of your choice within the aura have advantage on saving throws and gain the benefits of your Evasion feature. Additionally, each time you or the chosen creatures take damage from an attack or spell, the damage is reduced by an amount equal to 1 + your Wisdom modifier, to a minimum of zero damage.
PATREON | ARIPOCKILY
Art Credit: Mavrosh