Unlike your lesser draconian kin, you are truly born of dragons, and therefore have more of their power. A Wyrmblood can be distinguished by their gleaming scales, prevalent horns and long, winding tails. Many Wyrmbloods have a fine eye for weaponry and often are seen at the forefront of draconic conflicts.
Dragonborn Wyrmblood Traits
Ability Score Increase. Your Strength and Charisma scores both increase by 1.
Age. Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 120.
Alignment. Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil (represented by Bahamut and Tiamat, respectively). Most dragonborn are good, but those who side with Tiamat can be terrible villains.
Size. Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet
Dragon Ancestry. You have draconic ancestry. Choose one type of dragon from the Dragon Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
| Dragon |
Damage Type |
Breath Weapon |
| Black |
Acid |
5 by 30 ft. line (Dex save) |
| Blue |
Lightning |
5 by 30 ft. line (Dex save) |
| Brass |
Fire |
5 by 30 ft. line (Dex save) |
| Bronze |
Lightning |
5 by 30 ft. line (Dex save) |
| Copper |
Acid |
5 by 30 ft. line (Dex save) |
| Gold |
Fire |
15 ft. cone (Dex save) |
| Green |
Poison |
15 ft. cone (Con save) |
| Red |
Fire |
15 ft. cone (Dex save) |
| Silver |
Cold |
15 ft. cone (Con save) |
| White |
Cold |
15 ft. cone (Con save) |
Breath Weapon. You can use your action to exhale destructive energy. Your dragon ancestry determines the size, shape, and damage type of the exhalation. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 1d6 damage per breath weapon charge expended when you use this ability.
You have a number of breath weapon charges equal to twice your proficiency bonus. You regain all expended breath weapon charges upon finishing a long rest.
Damage Resistance. You have resistance to the damage type associated with your dragon ancestry.
Dragon Warrior. Being a race of warriors makes you trained and prepared for combat. You gain proficiency with four martial or simple weapons of your choice. In addition, you take half the time to doff or don armour you have proficiency with.
Dragon Knowledge. Your ancestry has given you an insight into certain areas. When you make an Investigation, Nature, or Survival check related to or while you are in a type of area determined by your dragon ancestry, you have advantage on that check.
| Dragon |
Area |
| Black |
Swampy areas |
| Blue |
Desert areas |
| Brass |
Arid areas |
| Bronze |
Coastal areas |
| Copper |
Cavernous areas |
| Gold |
Magically created areas |
| Green |
Tropical areas |
| Red |
Mountain areas |
| Silver |
Areas inhabited by civilizations |
| White |
Snowy or icy areas |
Languages. You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.