
*Credit: Unknown Photographer, Walter's Art Museum*
## War Thurible
*Two-Handed Martial Melee Weapon, Reach, Special*
___
- **Type:** Martial
- **Range:** Melee
- **Properties:** Two-Handed, Reach, Special
___
A traditional thurible is a small censer attached to the end of a chain. War-thuribles have a heavier, sturdier, and a less ornate censer, with much studier chains.
___
The base damage of the thurible is 1d6 *Bludgeoning*.
___
***Ignited:*** As an action, you can refill the censer with a block of incense and light it.
___
While ignited, the censer casts dim light up to 10 feet, and emits a thin smoke with a heavy fragrance that lingers for up to minute unless dispelled by some effect. Attacks made while the censer is ignited deal an additional 1d4 *Fire* damage, and an additional 1d6 *Radiant* damage if the target is an Undead.
___
A block of incense lasts up to an hour. You can use your turn to snuff out the censer before it is completely used up, the time remaining to rounded down to the nearest 10 minutes. For example, if the censer if snuffed out after 22 minutes of use, only 30 minutes of use now remain.
___
***Recoil:*** Any attacks that hit a target within 5 feet of you will bounce the censer back towards you, dealing half of the base weapon damage dealt to the target to you. You can use your reaction to prevent the censer from hitting you.
___
A person proficient with flails or martial weapons in general is proficient with the thurible.
| Name | Cost | Damage | Weight | Properties |
|:----:|:----:|:------:|:------:|:----------:|
| War Thurible | 10 GP | 1d6 Bludgeoning | 3 lbs | Two-Handed, Reach, Special |
___
#### Block of Incense
___
- **Type:** Adventuring Gear
- **Cost:** 5 SP
- **Weight:** 1/4 lbs
___
Blocks of incense can come in a variety of aromatic flavours and can be usually found and bought at temples and apothacaries. A typical block lasts up to an hour of burning.
| Name | Cost | Weight |
|:----:|:----:|:------:|
| Block of incense | 5 SP | 1/4 lbs |
\pagebreak
## Item specific spells
#### Penance
*Abjuration, Level 3*
___
- **Casting Time:** 1 Action
- **Range:** Self (15 foot sphere)
- **Components:** V, S, M*
- **Duration:** 1 minute (concentration)
___
You let the censer sap your own life force to aid your allies and distract you foes. When you cast this spell and at the start of each of your subsequent turns, you take 3d6 *Radiant* damage that cannot be negated in any way. A thicker smoke starts emanating from the censer and fills a sphere of radius 15 feet centered around the censer. Unlike the thin smoke usually emitted, this does not linger and moves and fades instantaneously with the censer. While this spell is active, you cannot make attacks with your thurible.
___
At the start of their turn, allies within the smoke heal half the latest damage you have inflicted on yourself. They also have advantage on all saving throws against spells, poisons, diseased, and Charm effects while within the smoke. You do not gain these benefits.
___
Any enemies within this smoke have disadvantage on all attack rolls. At the start of their turn, any Undead take *Radiant* damage equal to the amount of damage you last inflicted on your self.
___
If this spell were to end for any reason, the effects persist till the start of your next turn, after which the thick smoke instantly vanishes.
___
**At Higher Levels**: When you cast this spell using a spell slot of 4th level or higher, the self inflicted damage increases by 1d6 for each level above 3rd.
___
\* - (a lit thurible)
___
*Available for Clerics, Paladins*
___
\pagebreak
#### Censorship
*Evocation, Level 5*
___
- **Casting Time:** 1 Action
- **Range:** Touch
- **Components:** V, S, M*
- **Duration:** 1 minute (concentration)
___
You imbue your thurible holy power. Until the spell ends, the censer emits bright light in a 30-foot radius and dim light for an additional 30 feet, with visible Radiant flames now emitting out of it. The chain also seems to have an ethereal shadow emanating from it.
___
The next time you hit a creature with the thurible before the spell ends, it takes an additional 2d6 *Radiant* damage. The target then needs to make a Wisdom save against your spell save DC. On a success the spell ends. On a failure, it is wrapped in ethereal chains till the spell ends, and is *Restrained* and rendered mute.
___
If the creature is still wrapped in chains by the end of it's turn, it takes 2d6 *Radiant* damage. At the start of each of it's turns, the creature can repeat the Wisdom saving throw. On a success the spell ends.
___
\* - (a block of incense which the spell consumes, and a thurible)
___
*Available for Clerics, Paladins*
___
\pagebreak
#### Petrichor
*Transmutation, Level 3*
___
- **Casting Time:** 1 action
- **Range:** Self (50 foot radius area)
- **Components:** V, S, M*
- **Duration:** 10 minutes (concentration)
___
You invoke the power of the forest from within your thurible. A fine mist emanates from the censor that smells strongly of damp soil and forestry, and covers an area of radius 50 feet.
___
For the duration of the spell, the ground covered by the mist manifests thin vines. All *Fire* damage within the spell effect is halved, any non-magical flame is doused, and visibility is reduced to 30 feet.
___
As a bonus action, you can choose an area of radius 10 feet completely within the area of effect. The vines increase in density and that area becomes difficult terrain. This region of difficult terrain exists till another area is chosen, or until the spell ends.
___
The spell ends if you leave the area covered by the mist. After the spell ends, the vines disappear, and the mist becomes non-magical but lingers till it is dispersed.
___
\* - (an empty thurible)
___
*Available for Clerics: Nature Domain, Paladins: Oath of the Ancients*
___