Fighter: Olympian

by kingstarman

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Olympian

Embodying the essence of Olympian athletes, you have honed your body to perfection. You move with unparalleled grace and can channel your strength effortlessly. Your well-toned muscles and swift reflexes make you a master of physical challenges, pushing your body beyond mortal limitations.

Peak Physical Conditioning

At 3rd level, you gain proficiency in the Athletics skill and can add your Dexterity modifier to Athletics skill checks. Additionally, when you make an unarmed strike against a creature you deal 1d4 plus your Strength modifier bludgeoning damage.

Wrestling

At 3rd level, you are an expert in the arts of grappling and maneuvering the foes you have grappled. As a bonus action, you can attempt to grapple a creature within 5ft of you. Additionally, you gain the following options if you start your turn with a creature grappled;

  • Slam: As a bonus action, you can slam the creature against the ground. The creature takes 1d10 plus your Strength modifier bludgeoning damage and is knocked prone.
  • Choke: As a bonus action, you can attempt to squeeze the life out of the creature. The creature takes 1d6 plus your Strength modifier bludgeoning damage and have disadvantage on ability checks until the end of their next turn.
  • Throw: As a bonus action, you can toss the creature with all your might. The creature takes 1d6 plus your Strength modifier bludgeoning damage and is thrown up to 10ft away from you

You can use this feature a number of times equal to your Strength modifier and regain all uses of this feature after finishing a short or long rest.

Titans Grip

At 7th level, you can grapple a creature that is 2 size categories larger than you. Additionally, when your holding a creature your strength begins to overwhelm and crack the bones and body of that creature. When a creature ends its turn while being grappled by you they take bludgeoning damage equal to your strength modifier and damage caused by your Wrestling feature bypasses resistances.

Hydra Slaying

At 10th level, when you make an attack against a creature with a weapon using your Strength modifier you can have that creature make a Constitution saving throw (DC 8 + proficiency modifier + Strength modifier). On a failed save, that creature takes additional damage equal to your Fighter level and that creature can't regain Hit Points until the start of your next turn. You can do this once per long rest.

Endurance to Hold the World

At 15th level, whenever you use your Second Wind feature you gain resistance to bludgeoning, slashing and piercing damage for the next minute.

Performance of Great Labours

At 18th level, you can grapple a creature that is 3 size categories larger than you. Additionally, when you use your Hydra Slaying feature your force is that of divinity, attacking on a spiritual level. The attack now can bypass immunities.

 

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