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# Extra Attack Feature Variant ## Barbarian ### Improved Reckless Attack *5th-level barbarian feature (replaces Extra Attack)* Whenever you use the Reckless Attack feature, you gain the following benefits: * You can choose a target within reach or any creature within 5 feet of you. They suffers damage equals to your melee weapon attack for every d20 rolls that would hit them. * A creature hit at least twice during your Attack action is pushed 5 feet away from you and is knocked prone. ### Reckless Swing *5th-level barbarian feature (replaces Extra Attack)* Whenever you use the Reckless Attack feature, you gain the following benefits: * You have advantage on your melee attack rolls until the start of your next turn, instead of just during your turn. * Whenever you have advantage on a melee attack roll and hit, you can knock the target prone if the lower of the two d20 rolls would also hit the target. * Once per round, when you are hit by an attack, you can make a melee attack against a creature within reach.
## Fighter ### Martial Technique *5th, 11th or 20th-level fighter feature (replaces Extra Attack, can only be chosen once)* You learn three maneuver of your choice from the Battle Master Maneuver list. You can use a +3 bonus to fuel a maneuver instead of rolling a Superiority Dice. ##### Saving Throws. Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects. The saving throw DC is calculated as follows: **Maneuver save DC** = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)
## Monk ### Chaining Blows *5th-level monk feature (replaces Extra Attack)* When you attack a creature multiple times during your turn: * on the 2nd attack, you can choose to gain a bonus to the attack roll or to the damage roll. This bonus equals your martial art die and you can choose after the attack roll. * on the 3rd attack and further, you gain a bonus equal to your martial art die to both the attack and damage rolls. ### Improved Martial Arts *5th-level monk feature (replaces Extra Attack)* * You can take a special bonus action on each of your turns in combat. This action can be used only to make an unarmed strike or to spend a ki point to make two unarmed strikes. * You can make one additional unarmed strike as part of the same bonus action used to attack with Martial Arts or Flurry of Blows. * When you are able to make an unarmed strike, you can instead take the Grapple, Shove or Disarm action. ## Ranger ### Pact of the Wild *5th-level ranger feature (replaces Extra Attack)* * You regain all your Ranger expended spell slots when you finish a short or long rest. * Your number of spell known increases by your Wisdom modifier. * You gain a bonus equals to your Wisdom modifier (minimum 1) to your weapon attack rolls and to the damage dealt by your Ranger spells.
## Paladin ### Improved Lay on Hands *5th-level paladin feature (replaces Extra Attack)* * You can use your Lay on Hands feature as a bonus action * You gain a bonus to your pool of healing power equals to your Charisma modifier (minimum 1) x 5. * You gain a new Channel Divinity option: as an action, you can restore a number of hit points to any creature of your choice within 10 feet around you, up to the maximum amount remaining in your pool of healing power.
> ##### Design Notes > Theses variant are inspired by the Rogue being a martial class without Extra Attack. As such, multiclassing Rogue + another martial often provides a good synergy and you have more freedom on the lvl split without the wasted feature at 5th. > > Also, Extra Attack is strong but boring and flavorless.