Orak

by Dandiil

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Orak - Race

Orak culture varies widely from tribe to tribe. Some are noble but savage wanderers, while others are savage barbarians. One trait that is true throughout the race, Orak are focused on strength and survival, not to destroy, but to survive as an individual and as a race.

The pregenitors of what we know as orcs, the Orak are not as uncultured and have not regressed into the more primal state of their descendants.

Created during the elderwars for combat, the Orak grew weary of being used as weapons and fodder for the elder races, and went underground. Their civilization survives in many forms. From expansive clans to small tribes. As humans gained prescience, the Orak, or orcs as the humans called them, fell deeper into survival modes.

Honorbound, yet brutal, the Orak continue to fight for their place in the world.

Orak Traits

  • Ability Score Increase Your Constitution score increases by 1.
  • Age Orak reach adulthood at age 13 and live up to 70 years.
  • Alignment As varied as the Orak tribes are their ethics and morals. However, most Orak have in common, that they see the world as a harsh and deadly place in which only the strongest are fit to survive. Therefore, most Orak are either neutral or evil, as helping the weak and unfortunate would mean disturbing the natural order.
  • Size Orak are usually over 6 feet tall and weigh between 230 and 280 pounds. Your size is Medium.
  • Speed Your base walking speed is 30 feet.
  • Strong-Willed You have advantage on saving throws against being charmed and frightened.
  • Skill Proficiency You gain proficiency in the Survival skill.
  • Languages You can speak, read, and write Common and orcish (Orak).

Subraces

Orak Verd (Green Orak)

The most commonly encountered of the Orak, they regularly venture close to the towns for scouting, trade, and acquisition of needed supplies. The color of their skin varies from a pale green to green so dark that it almost looks black. With simple disguises, they can often pass for human.

Ability Score Increase Your Wisdom and Dexterity scores each increase by 1.

Silent Wanderer Your Dexterity (Stealth) checks to move silently in the wilderness are rolled at advantage.

Ambusher In the first round of a combat, you have advantage on attack rolls against any creature that hasn't taken any actions yet.

Orak Vuld (Red Orak)

Considered the most savage of the Orak, they spend their times in the caves, leaving only to relieve tension amongst the clan by raiding villages or caravans. The color of their skin varies from pink to the color of congealed blood.

Ability Score Increase Your Strength and Dexterity scores each increase by 1

Overly Aggressive As a bonus action, the orak can move up to its speed toward a hostile creature that it can see. It must end its movement in a square adjacent to that creature.

Savage Attacker When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Orak Voud (Black Orak)

Appearing in all shades of grey to blacks. The mercenaries of the Orak race, they are shorter and sturdier than their colored cousins. They also tend to be more honorable and true to their dealings with others. Lies and deceit are not usually among their habits.

Ability Score Increase Your Strength Score increases by 2

Toughness Your hit point maximum increases by 1, and it increases by 1 every time you gain a level

Relentless Endurance When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.

 

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