Your blood has made you a hunter of no equal. When using Blood metamorphosis, you can assume the forms of a Dire Wolf or a Winter Wolf, in addition to your normal forms for the power, as per the Animal Form spell.
In addition, your Imprecise Scent range increases to 60 feet and your circumstance bonus on survival checks while tracking creatures whose scent you know, increases to +4. You can track such creatures moving at your normal speed without any penalties.
Your appearance is more beast than man, yet you hold yourself with a primal nobility few can match. Your Claws unarmed attacks deal 1d8 damage and the type is slashing or Piercing, as you choose. On a critical hit, the target takes additional damage, equal to your unarmed attack proficiency bonus.
Any creature you critically hit, has Fear 1 until the end of your next turn.
Common folklore has it that to die by the bite of the Stregoni is to lose your soul to his curse. While this is a rumor unsubstantiated,you have learned how to empower yourself with the death your bite brings. When you use your Blood Siphon, you also cure a number of hit points equal to your level.
The Aldenalim were thought to have been immortal and you have inherited some of their toughness. Whenever you spend one or more Blood Points, you gain Regeneration equal to the blood points spent until the end of your next turn. Damage from Negative or positive energy will deactivate this regeneration early.
Your ancestral nobility is apparent to all who come in contact with you. You gain a +2 status bonus on all Diplomacy, Intimidation, and Society skills, as well as Lore checks related to Nobility and social status.
In addition, once per day you can choose to automatically succeed in one skill check in the above categories, or increase the degrees of success by one category in a skill check you just made.
STREGONI
Greswier Bloodline Heritage, predatory splendor
Your true nature has finally surfaced. Woe be your enemies. Your Claw unarmed attack does 1d10 damage, slashing or piercing as you choose and on a critical hit, the target has fear 2 instead of 1.
By spending a blood Point (as per Predator's Claws) you can increase the size of your Claw damage to 2d10 for 10 minutes, instead.
#### The Blood Lord's Secret
Stregoni 13
Drakwald Bloodline Heritage, Blood Channeling
The Drakwald Mastery of magic is legendary and you have studied your forefathers' many dark secrets. Choose a 2nd or 3rd-level arcane spell and a 1st-level occult spell, from the same school as the cantrip you chose for your heritage, either a common spell or another to which you have access. you can cast each of those spells once per day as an innate arcane spell by expending two blood points from your Blood Pool.
In addition, you can choose to spend a Blood point in substitution to a somatic or verbal component when casting such a spell, allowing you to use less actions in the casting!
### Artwork/Credits
**Cover Art**: *Vampire* by **Ll qian**
***https://www.artstation.com/liqian***
**Page 2**: *Vampire Swordsman* by **Hyunji Yi**
***https://www.artstation.com/armond***
**Page 8**: *Snow White* by **PapaNinja** *(Serge Birault)*
***https://www.deviantart.com/papaninja***
***Special thanks to Apostol Apostolov who created the template used in this Document. V.1.04 24th of January 2020***

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