##### Reaper flourish chart by Level
| Level | -Reaper Points Total- | number of Flourishes gained |
|:---:|:---:|:---:|
| 3rd | 3 | 1 |
| 7th | 4 | 2 |
| 10th | 5 | 3 |
| 15th | 6 | 2 |
| 18th | 8 | 1 |
##### Grim Reaper Weapons
| Name | Cost | Damage | Weight | Properties |
|:---:|:---:|:----|:---:|:---:|
| Hand-Scythe | 5gp | 1D6 | 2lbs | Light, Finesse, Thrown(Range 20-60) |
| Great-Scythe | 10gp | 1D8 | 10lbs | Heavy, Reach, Versatile (1d10) |
| War-Scythe | 20gp | 1D12 | 20lbs | (Requires 20 Strength) Heavy, Reach, Two-Handed |
##### Scythe Facts
Great-Scythe can be thrown with Strength 20. (Range 20-30)
Great-Scythe and War-Scythe are considered Polearms.
\columnbreak
##### The Death God's Ritual
Veteran Warriors speak of a ritual that doesn't require the user to be practical with magic, but to possess an unshakable courage to face Death and not falter. A ritual which will require any type of Scythe, and Sigils written in your own blood in order to Summon a God of Death. Since the summoner has weak magical capabilities, the god of death cannot manifest for too long. which is the key to success to gain the desired result. A single touch, Death can remove a persons Soul. It's this power the God of Death uses to pull your Soul from deep within you, pulls it up to the surface. You must have a Will of Iron to survive long enough. Instantly taking on 5 stages of exhaustion, causing the summoner to lose consciousness and ending the ritual. A couple days later you awake, you can feel your own Aura pouring off you in a stable manner. Although you've always had this power you've never had access to it. Allowing you to manifest your Soul at will, you are now able to cover your Scythe in your Soul's Aura.
\pagebreakNum
## Grim Reaper Archetype
## Overview on --------Reaper Flourishes
You gain new flourishes every Archetype improvement. When you kill a creature or Roll a Critical hit for an attack roll with a Scythe; you may use Reaper Points to perform a Reaper Flourish.
##### Reaper Waltz and Flourish
If you kill a creature or you land a Critical hit on a creature and you spend a Reaper Point but the creature died; **Reaper's Waltz** is triggered by the creature's death therefore you may move before executing a *Flourish* Effect.
\columnbreak
### Action Flourishes
* **Blinded by Blood**- As a bonus action: You fling blood off your Scythe into the target creature's eyes: 20ft range, the target must succeed on a Dexterity saving throw or takes 1d6 necrotic damage and becomes blinded for 1 min. The creature can use their action to wipe the blood from their eyes to unblind themselves.
* **Guillotine Hold**- As a bonus action or part of an attack action: you attempt to Restrain a target using your Scythe, target makes a Dexterity saving throw. on a fail- Deal 1D10 Weapon Damage and creature is restrained. They may use their action to attempt to escape during their turn. You may use your Attack action with your Scythe to attack the restrained target, but cannot attack other targets without ending the Hold as a result.
* **Reckless Slaughter**- At the start of your next turn, As an Action: You charge forward in a straight line using all your movement, you may perform a single weapon attack on each creature that enters your "Scythe's melee range" during this movement. (Enemies can make opportunity attacks against you.) If Reaper's Waltz triggers during this flourish, you may spend one Reaper Point and choose a new direction to move in.
(You may only activate this Flourish once per short rest.)
* **Sweep the Legs** - As a bonus action or part of an attack action: make a weapon attack roll, swing your scythe low at a target's feet. on a hit, deal weapon damage and then the creature must succeed a Strength save, or creature takes additional 1d6 bludgeoning damage and fall prone and have their movement reduced to 0 until the end of their next turn. Creatures a size larger then you have advantage on the save.
* **Whirlwind**- This Flourish costs 2 Reaper Points instead of 1 to use. As a bonus action, Spin your Scythe around you as your Soul extends your *weapon's reach*. Make a weapon attack roll and apply the result to the AC of all creatures within double your weapon's reach around you. Then roll weapon damage and apply it to all creatures hit by this attack roll.
### Special Reaper Flourish (Must be Grim Reaper level 15 or higher.)
When you Roll a Natural 20 on a Attack Roll, you may spend a Reaper Point to Roll another D20. Apply One of the following effects:
* **Dismember**- If you Rolled a single Natural 20 on the Attack roll: *You lop off one of the target’s limbs*. If the creature has no limb to sever, you lop off a portion of its body instead. The effect of such loss determined by the GM.
* **Absolute Severance**- If you Rolled both D20s and got both Natural 20s: Your Scythe glows bright with your Soul's energy and the blade grows an appropriate size to, *Cut off the head of the creature you targeted*. The head may not be returned to the body to be healed by any means outside the use of a wish spell. A creature that survives this beheading has disadvantage on all of it's attacks, checks and saving throws until it's head is returned to it's body properly. A creature with no head in general, you cut them in half instead and apply all the above effects. A creature with legendary actions and 100hp or above is immune to these effects and instead takes critical weapon damage and takes an additional 10d10 weapon damage after the critical hit. (Ethereal Beings are affected by this attack.) After either effect, you cannot use either of these effects again until after a long rest. The user takes on one stage of exhaustion as well.
\pagebreakNum
##### Absolute Severance
This skill does not work if the creature doesn't have a head in general or if it has legendary actions and is above 100hp.
\columnbreak
##### Disclaimer
I did not create any of the artwork myself,
*Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.*