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## Character Advancement There are three pillars to Dungeons and Dragons gameplay: Exploration, Social interaction, and Combat. These rules offer XP rewards for all three, as well as a guide for DMs on how many challenges to give the players as they level up. ### Challenges Instead of awarding XP based on the monster's CR, it is awarded whenever the player overcomes certain challenges. These will include skill checks, but the key word is **challenge**. Avoid giving XP rewards for easier skill checks. These challenges are broken down into one of two options: #### Minor Challenge The characters accomplish a small feat relevant to the adventure. This can include overcoming a challenge without large consequences, or after learning something new. For example, crafting a magic item, reaching a previously undiscovered location, overcoming an easy/medium combat encounter, trap, or hazard. #### Major Challenge The characters accomplish a feat with great consequence to the campaign arc, such as reaching an important destination, unearthing a hidden clue important to their quest, or overcoming a difficult obstacle, such as a tense negotiation with a baron, a difficult trap blocking their path in a dungeon, or a hard/deadly combat encounter. ### Advancement Whenever a player overcomes one of these challenges, award XP based on the *Minor* and *Major* columns in the table below. The *Count* columns give Dungeon Masters a number for how many of each challenge the player's will need to level up. For example, you need 7 minor and 4 major challenges to reach level 2. In campaign terms the DM can say the party need to overcome 4 major plot points before moving onto level 2. These might be along the lines of finding a quest to slay the goblins attacking the village (1), using the Survival skill to find the goblin lair (2), defeating the goblins (3), and finding a clue that points to the next stage of their adventure (4). All the time, minor achievements can be rewarded with XP as well!
> ##### Overcoming CR > When using the rules presented here, it is important for DMs to divorce a monster's XP from the XP awarded for overcoming a challenge. The total XP gained from fighting a monster as it is written on page 82 of the DMG can be ignored, unless you want to use it to gauge the challenge of a combat encounter. Instead, think of a combat encounter in terms of its influence over the campaign in general. Combat should always serve a purpose in the grand scheme of things; the question to ask yourselves is are its consequences Minor or Major?
##### Character Advancement | Tier | Level | Experience Points | Minor | Count | Major | Count | |:------|:-----:|:------------------|:------:|:-----:|:----:|:----:| | | 1 | 0 | 20 | 7 | 40 | 4 | | Local | 2 | 300 | 45 | 6 | 90 | 4 | | Heroes | 3 | 900 | 80 | 12 | 160 | 5 | | | 4 | 2,700 | 120 | 20 | 240 | 6 | | -------------- | 5 | 6,500 | 250 | 18 | 500 | 6 | | | 6 | 14,000 | 280 | 18 | 560 | 7 | | Heroes of | 7 | 23,000 | 365 | 16 | 730 | 7 | | the Realm | 8 | 34,000 | 440 | 18 | 880 | 7 | | | 9 | 48,000 | 535 | 18 | 1070 | 6 | | | 10 | 64,000 | 655 | 18 | 1310 | 7 | | -------------- | 11 | 85,000 | 750 | 10 | 1500 | 5 | | | 12 | 100,000 | 835 | 12 | 1670 | 6 | | Masters of | 13 | 120,000 | 1000 | 10 | 2000 | 5 | | the Realm | 14 | 140,000 | 1040 | 12 | 2080 | 6 | | | 15 | 165,000 | 1250 | 12 | 2500 | 6 | | | 16 | 195,000 | 1365 | 12 | 2730 | 5 | | -------------- | 17 | 225,000 | 1820 | 10 | 3640 | 6 | | Masters of | 18 | 265,000 | 2000 | 10 | 4000 | 5 | | the World | 19 | 305,000 | 2085 | 12 | 4170 | 6 | | | 20 | 355,000 | n/a | n/a | n/a | n/a |