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Become a Patron!
# Otherworldly Patron: The Librarian Your patron is the keeper of a large source of knowledge, be it facts, ingredients, or arcane secrets. You have reached out to them to gain the secrets of the multiverse and power. In return, you search for secret knowledge lost in time or those not found in the library. #### Expanded Spell List Your patron's vast fount of information lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. | Spell Level | Spells | |:---:|:-----------:| | 1st | Alarm, Identify | | 2nd | Locate Object, Zone of Truth | | 3rd | Clairvoyance, Speak with Dead | | 4th | Fabricate, Leomund's Secret Chest | | 5th | Creation, Legend Lore | #### Patron's Gift At 1st level you gain a skill proficiency of your choice. You gain another at 6th, 10th and 14th level. #### Book of spells At 1st level, you receive a book containing two warlock cantrips of your choice. You gain another cantrip at 6th level. These don't count against your number of cantrips known. You can only cast these when your book is on your person and open in your hand **Your Book of spells** The spells that you add to your book as you gain levels reflect the arcane findings you have found about the nature of the multiverse. You might find other spells during your adventures. **Copying a Spell into the Book.** When you find a warlock spell of 1st level or higher, you can add it to your book if it is of a level for which you have spell slots and if you can spare the time to decipher and copy it. Copying a spell into your book involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the spellcaster and their patron who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your book using your own notation. For each level of the spell, the process takes 3 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the ink you need to record it. Once you have spent this time and money, you can cast it just like your other spells. **Replacing the Book.** You can copy a spell from your own book into another book, for example, if you want to make a backup copy of your book. This is just like copying a new spell into your book, but faster and easier, since you understand your own notation and already know how to cast the spell. You need to spend only 1 hour and 10 gp for each level of the copied spell. If you lose your book, you can use the same procedure to transcribe the spells that you have prepared into a new book. Filling out the remainder of your book requires you to find new spells to do so, as normal. All spells gained or copied this way can only be cast while the book is on your person and open in your hand. If you later gain the Pact of the Tome feature, your book can count as the Book of Shadows. #### Access to Knowledge At 6th level, You can enter your patron’s library through a doorway during a rest. While inside, you can: * Learn a piece of information about a creature’s lore or stats, however, some creatures aren’t recorded (DM’s discretion). * Gain proficiency with a skill or tool until you use this feature again * Learn the location of simple things like the nearest town but not things like a specific object or creature. * Borrow a spell. You can add a warlock spell into your book without expending any materials for up to 3 days, returning the spell within the time or gaining a fine of 5 gp that increases by 2 gp every day after the initial fine. You can only have one borrowed spell at a time. Inability to pay the fine will cause currency gained in the future to immediately be sent to your patron until the fine is completely paid. You can only use two of these effects per rest and you still have to sleep if you have to. You can only use this feature twice per day. Additionally, you also are able to discover how to cast spells more quickly, the time to record a spell now takes 2 hours per spell level. #### Work of Fiction At 10th level, whenever you're targeted by an attack by a creature, you can use your reaction to write the attack out of existence for a moment, the creature has to make a Intelligence saving throw equal to your warlock spell save DC or their attack is negated, wasting its attack. You have to do this before you know the outcome of the attack. You can do this once per short or long rest.
> #### Credits > **Art By:** Kaitan(@kaitan0908 on twitter) >
**Created By:** u/Kurupir >
**Created Using:** GM Binder
\pagebreak #### Better Access At 14th level, your patron bestows you part of its shelves. At the end of a short rest, you can store one spell slot in a shelf in the form of a book. Storing a spell expends the slot but allows you to use it to cast a spell at a later date. You can only store one slot at a time in this way. Additionally, when you use **Access to Knowledge** to borrow a spell, you can borrow non-warlock spells. ### New Invocations
#### Quiet in the Library *Prerequisite: 9th level*
You can cast Silence at will, without expending a spell slot or material components. #### Redirecting Blast *Prerequisite: Eldritch Blast cantrip*
Once on each of your turns when you hit a creature with your Eldritch Blast their next attack has disadvantage against you. #### Ward Weapon *Prerequisite: Pact of the Blade feature*
When you are hit by an attack you can make an attack with your pact weapon as a reaction that deals an additional 1d6 force damage. You can only do this a number of times equal to your charisma modifier (minimum of one) per long rest. #### Skill Scribe *Prerequisite: Pact of the Tome feature*
A new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your Charisma modifier (minimum of 1).
As a bonus action, you can grant a creature whose name is on the page a skill proficiency that you have for 5 minutes. Alternatively, you can give them or yourself a skill proficiency that another creature on the page has for 5 minutes but you can only do this twice per long rest.
As an action, you can magically erase a name on the page by touching the name on it. #### Patron's Skill *Prerequisite: 5th level*
You gain proficiency in three skills of your choice or a tool and two skills. Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn’t already benefiting from a feature, such as Expertise, that doubles your proficiency bonus. You can choose this Invocation more than once. #### Spy Eye *Prerequisite: 7th level*
You can see up to 1 mile away with no difficulty, able to discern even fine details as though looking at something no more than 100 feet away from you. Additionally, dim light doesn't impose disadvantage on your Wisdom (Perception) checks. #### Item Carrier You can cast Tenser's Floating Disk at will, without expending a spell slot. #### Book of Jokes You can cast Tasha's Hideous Laughter once using a warlock spell slot. You can't do so again until you finish a long rest. #### Mouth of the Preacher *Prerequisite: 5th level*
You can speak all languages #### Ears of the Spy *Prerequisite: 7th level*
You understand all spoken languages. #### Little Assistant *Prerequisite: Pact of the Chain feature*
You can summon a Drone when you cast the *Find Familiar* spell instead of the normal creatures, it learns a language of your choice that can't change. Additionally, your familiar can share a skill bonus, sense or language with you as long as it is summoned, but only one at a time and you can only change it at the end of a long rest. ___ > ## Drone >*Tiny construct, Same alignment as patron* > ___ > - **Armor Class** 13 > - **Hit Points** 10 > - **Speed** 20ft., fly 40ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|6 (-2)|14 (+2)|13(+1)|17 (+3)|12 (+1)|10 (+0)| >___ > - > - **Skills** Arcana +5, History +5, Perception +3,
Stealth +4 > - **Damage Immunities** Poison, Psychic > - **Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned > - **Senses** darkvision 30 ft., passive Perception 11 > - **Languages** understands Common and one other language of your choice > - **Challenge** 1 (200 XP) > ___ >
***Magic Resistance.*** The assistant has advantage on saving throws against spells and other magical effects. >
***Immutable Form.*** The assistant is immune to any spell or effect that would alter its form. > ### Actions > ***Bite.*** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) piercing damage >
**Magic Dart** Ranged Spell Attack: +5 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 3) force damage