Monastic Tradition: Way of the Sacred Fist

by TaustyZ

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Monastic Traditions

Way of the Sacred Fist

Sacred Fists are independent organizations found within many temples. Their ascetic members have turned their divine magic inward, bringing their bodies and wills into harmony. Sacred Fists have forsworn the use of weapons and heavy armor. They consider their bodies and minds gifts from their deity, and they believe that not developing those gifts to their fullest potential is a sin. Spellcasting does not dishonor them or their deity. Sacred Fists are strong in faith, will and body.

The Sacred Fist
Monk Level Cantrips Known 1st level 2nd level 3rd level 4th Level
3rd 3 2 - - -
4th 3 3 - - -
5th 3 3 - - -
6th 3 3 - - -
7th 3 4 2 - -
8th 3 4 2 - -
9th 3 4 2 - -
10th 4 4 3 - -
11th 4 4 3 - -
12th 4 4 3 - -
13th 4 4 3 2 -
14th 4 4 3 2 -
15th 4 4 3 2 -
16th 4 4 3 3 -
17th 4 4 3 3 -
18th 4 4 3 3 -
19th 4 4 3 3 1
20th 4 4 3 3 1

Spellcasting

Upon choosing this subclass at 3rd level you gain the ability to channel divine energy into your martial arts.

Cantrips. You learn 3 cantrips of your choice from the cleric spell list. You learn another cantrip at 10th level.

Spell Slots. The Divine Fist Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell Cure Wounds and have a 1st-level and a 2nd-level spell slot available, you can cast Cure Wounds using either slot.

Spells Prepared. Beginning at 3rd level you can prepare a number of spells from the cleric spell list equal to a third of your monk level rounded down plus your wisdom modifier. Choose a specific cleric domain or paladin oath and the spells you prepare must be the spells from that domain or Oath spell list. Once you have all your domain or Oath spells prepared then you can prepare any spell from the cleric spell list.

You can only prepare spells for which you have spell slots for.

Spellcasting Ability. Wisdom is your spellcasting ability for your Cleric and Paladin Spells. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a Cleric or Paladin spell you cast and when making an attack roll with one.

Spell Save DC. = 8 + your proficiency bonus + your Wisdom modifier

Spell Attack Modifier. = your proficiency bonus + your Wisdom modifier

Channel Divinity

Upon choosing this archetype at 3rd level, you gain access to one channel divinity option, choose a channel divinity option from your chosen Cleric Domain or Sacred Oath; you gain that channel divinity option as well as the Divine Fist channel divinity option.

Channel Divinity: Divine Fist

Whenever you hit a creature with an unarmed strike, you can choose to deal fire damage equal to two rolls of your martial arts die plus your monk level.

Ki Casting

Also at 3rd level, whenever you use your action to cast a spell or use your channel divinity, you can use your bonus action for your flurry of blows, step of the wind, or patient defense.

Sacred Strikes

Starting at 6th level, your divine studies allow you to harness sacred energy, infusing them into your attacks. You can choose to have your unarmed strikes deal radiant damage instead of bludgeoning damage. If your chosen domain has the Divine Strike Feature, you can instead choose to have your unarmed strikes deal the damage type of the divine strike instead of radiant damage.

Inner Body

Also at 6th level, your connection with divine magic allows you to resist the effects of spells. Whenever you are subject to making a saving throw against a spell effect, you can use your reaction to add a +4 bonus to the saving throw, you choose this option after you roll the dice but before you know whether you failed or passed the save.

You may use this ability a number of times equal to your wisdom modifier, regaining all expended uses after a long rest.

Greater Divinity

At 11th level, you gain an additional use of your channel divinity and you can choose another channel divinity from another cleric domain or paladin sacred oath.

Sacred Flurry

At 17th level, you gain the ability to tap directly into your well of divine energy. Whenever you use your action to cast a spell, or use your channel divinity; you can expend a spell slot to make an additional amount of unarmed strikes as a bonus action equal to the level of the spell slot expended.

 

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