Ironsworn Weight Gain and Stuffing Hack

by httpawp

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Tracks

Fullness

A character's fullness track describes how much they've eaten recently. Progress is gained on this track when eating food, typically in such a way that would decrease supply. Progress is burned on this track any time considerable time passes or when extreme physical effort is spent. Any progress gained is 1 box. Any progress burned is 1 tick.

Discussion: Gaining Progress
  • Partake when using Make Camp.
  • Move at Speed when using Undertake a Journey.
  • In fiction, any time food is present that is being eaten. Unless in civilization this likely should cost you supply.
Discussion: Burning Progress
  • Consider burning progress when doing almost anything using Edge or Iron
  • Burn progress when an extended period of a day passes, adjust the progress to seem fitting to the activity taken in this timespan.
  • In combat, to avoid burning through fullness progress too quickly, consider potentially only burning on a miss.

A character is famished when the fullness track is empty. A character is sated when the fullness track equals their weight. A character is stuffed when the fullness track equals double their weight.

If you are famished, you have -1 to any physical action and any time you would burn progress in fullness, you must endure stress or endure harm.

If you are stuffed, you have -1 to any physical action.

Weight

A character's weight track describes how fat they are. Progress is gained on this track as the character sleeps based on the character's fullness.

SLEEP

When you go to sleep your body continues to metabolize the food you've eaten. Compare your fullness track to your weight track, ignoring incomplete boxes:

  • If your fullness is within a full progress box of your weight, nothing changes.
  • If your fullness is more than one box above your weight, gain progress to weight for each box in excess.
  • If your fullness is more than one box below your weight, burn progress to weight for each box in deficit.

Heavier characters are likely to have issues with physical activity. This is denoted by their stage of fitness which is determined by measuring their weight against a threshold. These thresholds use a value called encumbrance which is equal to the average of a character's Iron and Edge (round down). Each threshold beyond the first has a penalty that gets applied to any Iron or Edge rolls.

Fitness Threshold Penalty
Unhindered Default None
Hindered 4 + encumbrance -1
Burdened Hindered + encumbrance -2
Obstructed Burdened + encumbrance -3
Immobile Obstructed + encumbrance -4
 

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