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# **FULLNESS & WEIGHT**
##### *A Kinky Ironsworn Homebrew* v1.0
\pagebreak ## **Tracks** Add these two tracks to your character sheet. ### Fullness A character's fullness track describes how much they've eaten recently. Progress is gained on this track when eating food, typically in such a way that would decrease supply. Progress is burned on this track any time considerable time passes or when extreme physical effort is spent. Any progress gained is 1 box. Any progress burned is 1 tick. > ##### Discussion: Gaining Progress > - *Partake* when using **Make Camp**. > - *Move at Speed* when using **Undertake a Journey.** > - In fiction, any time food is present that is being eaten. Unless in civilization this likely should cost you supply. > ##### Discussion: Burning Progress > - Consider burning progress when doing almost anything using **Edge** or **Iron** > - Burn progress when an extended period of a day passes, adjust the progress to seem fitting to the activity taken in this timespan. > - In combat, to avoid burning through fullness progress too quickly, consider potentially only burning on a miss. ### Weight A character's weight track describes how fat they are. Progress is gained on this track as the character sleeps based on the character's fullness.
#### **SLEEP** When you **go to sleep** your body continues to metabolize the food you've eaten. Your metabolism equals *3+half your weight*. Compare your *fullness* track to your *metabolism*, rounding down to the nearest full number of fullness and metabolism: - If your *fullness* is no more than 1 box higher or lower than your *metabolism*, nothing changes. - If your *fullness* is more than 2 or more boxes above your *metabolism*, gain progress to *weight* for each box in excess. - If your *fullness* is more than 2 or more boxes below your *metabolism*, burn progress to *weight* for each box in deficit.
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\pagebreak ## **Debilities** A few new conditions and burdens have been added to give the new tracks a bit of extra mechanical gravitas. ### New Conditions - **Famished** may be marked when you reach 0 fullness. You are desperately hungry and need to eat to recover. The condition is only removed once you are at 3 or more fullness. - **Stuffed** may be marked when your fullness track is greater than or equal to 3 + half of your weight track. You've eaten far too much and need to let your body digest. The condition is only removed once you are at 3 or less fullness. As with all debilities, these conditions impact your max momentum and momentum resent. In addition, if you are famished or shaken, you will suffer additional penalties when rolling with Iron, Edge, or Shadow and also need to endure harm or stress if you continue down the path you're on. - **If you are famished**, you take -1 any time you roll Iron for any physical action. Additionally, any time you would burn progress in fullness, you must *endure stress* or *endure harm*. - **If you are stuffed**, you take -1 any time you roll Edge or Shadow for any physical action. Additionally, any time you would gain progress in fullness, you must *endure harm*. Finally, if your Health is less than or equal to 5-Iron, you cannot eat any more. \columnbreak ### New Burdens These new burdens define character fitness. They change as your character's weight changes. To note this, the burdens are added at certain levels of fitness. Encumbrance is determined by your character's fitness: average your Iron and Edge together and round down. Fitness has four escalating steps. - **Hindered** is marked when your weight is greater than or equal to 4+Encumbrance. - **Burdened** is marked additionally when your weight is greater than or equal to your Hindered weight +Encumbrance. Additionally, you take -1 almost any time you roll for a physical action unless your weight would be an asset narratively. - **Obstructed** is marked additionally when your weight is greater than or equal to your Burdened weight +Encumbrance. Additionally, you take a further -1 almost any time you roll for a physical action unless your weight would be an asset narratively. - **Immobilized** is marked additionally when your weight is greater than or equal to your Obstructed weight +Encumbrance. Additionally, you take a further -1 almost any time you roll for a physical action unless your weight would be an asset narratively.
\pagebreak ## **Assets** This homebrew adds a handful of Paths and Rituals. ### Paths
\pagebreak ### Rituals
#### Modified Ritual Awakening adds one line of text to the filled ability: When you make a move to assault an obstacle through strength and add +2, you or the target may choose to have any harm dealt be gained as fullness instead.