Beware of Spoilers!
I wanted a place to put together the spells I've seen released for Critical Role's second campaign, namely for my own use. I thought it would be best to compile whatever I find here, and share it for anyone who wants to use them.
That being said, I'm not particular about what is and isn't plot relevant, spell-wise. You won't find story spoilers, but if you'd rather not discover the details of a player character's spell before it's revealed, peruse at your own risk.
Work in Progress
I plan to update this any time I catch wind of newly released content. If it's been publicly released and you can provide the source, I would absolutely appreciate being sent such information.
Feel free to submit a link to newly released homebrew to my Tumblr, here.
Other Content
I don't currently plan to add anything beyond spells, unless it turns out that a lot of people find this document useful. Or, if I get a sudden and powerful urge to do so. We'll see which comes first.
Looking for Something?
There's a lot more known spells unique to the Critical Role universe, but this document is intended to specifically cover spells for the second campaign that have been publicly released. Below are a few links to make up for that.
If you want to use Dunamancy spells in your campaign, you can find more information on D&D Beyond.
If you're looking for spells used in the first campaign, you can find a PDF compilation on Reddit.
Spell List
Cantrips (0 Level)
- Decompose
4th Level
- Widogast's Vault of Amber
- Widogast's Web of Fire
6th Level
- Widogast's Transmogrification
Spell Descriptions
Decompose
Necromancy cantrip
- Casting Time: 1 action
- Range: Touch
- Components: V, S
- Duration: 1 minute
You reach out and touch the corpse of a creature. Over the next minute, the corpse begins to rapidly decompose, sprouting fungus and moss as it begins to degrade into compost and mulch. An odd-colored flower or two may also spring from the corpse in this time. Applicable requirements for resurrection are unaffected by this decomposition.
Using Decompose
Matt Mercer allowed Caduceus to learn this as a bonus cantrip, considering it a flavor cantrip. It has no real effect on others, so I recommend doing the same for any players interested in this cantrip. However, Decompose was intended to be unique to Clerics of the Grave Domain - adhere to that as you will.
Widogast's Vault of Amber
4th-level transmutation (ritual)
- Casting Time: 1 minute
- Range: Touch
- Components: V, S, M (5 small amber gems worth 200 gp)
- Duration: Until dispelled
You arrange 5 small amber gems in a loose circle around any non-living materials and trace transmutative sigils above each of them. All materials within the circle are pulled into the largest of the gems and stored there, in stasis. The contents do not age, weather, or rot. The gem can hold up to 500 pounds of material.
You can use your action to speak a single, chosen word and release the gem's contents onto the ground. Contents are also released if dispelled.
Widogast's Web of Fire
4th-level evocation
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M (a cat's cradle of thread coated in phosphorus)
- Duration: Instantaneous
Striking both palms down upon the ground, a web of flame crackles out around you and five streaks of fire rapidly snake along the ground toward up to five enemies that you can see within range, leaping towards their target and exploding into a column of flame upon reaching them. Each target must make a Dexterity saving throw, taking 8d6 fire damage on a failed save, or half as much damage on a successful one.
Alternatively, all five streaks of fire can instead converge toward a single target, dealing 12d6 fire damage on a failed save, or half as much damage on a successful one.
The fire can travel over obstacles up to 5 feet high, and ignites flammable objects along its path that aren't being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.
Widogast's Transmogrification
6th-level transmutation
- Casting Time: 1 hour
- Range: Touch
- Components: V, S, M (damp clay equal to the weight of the target and 150 gp worth of crushed gem dust, both of which the spell consumes)
- Duration: Instantaneous
You permanently alter the physical body of a humanoid creature into another type of humanoid body. After encasing the target in clay, you conduct a rigorous, one-hour-long ritual that manipulates the flesh and function of the target's body into that of another humanoid race. They lose their previous racial traits and instead gain the racial traits of another humanoid race of the target's choice, aside from their languages known (which remain unchanged). Should the target wish to alter their gender along with or instead of their race, they can choose to do so as part of the spell. When the ritual is completed, you and the target suffer one level of exhaustion.
Once a creature's race or gender has been changed via this spell, they cannot be affected again by this spell for 1 year.
Thanks For
Reading!
Sources for each spell are linked directly below the spell's description.
If you're looking for more Critical Role homebrew content, I found a helpful compilation on r/criticalrole.
Cover Art: Minttu
Interior Art: kladdpapper
Please check out the artists' other works, their art is very beautiful! A ko-fi is always appreciated, too, if you're feeling generous.