Cleric-Union Domain

by Pops

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Cleric: Union Domain

Gods (Torm, Boldrei, Aphrodite, Hera, Hathor, Freya) who represent love and the bonds between creatures are patrons to these clerics. By utilizing these bonds they impart their power to be a unifying force within the team. Pledges made to each other under their watch are sacred, and in some cases undying. Those who travel down this path understand the importance of the connections they make with others and utilize them to bring success to those who work together.

Union Domain Spells

Cleric Level Spells
1st Comprehend Languages, Heroism
3rd Enhance Ability, Enlarge/Reduce
5th Remove Curse, Non-detection
7th Dimension Door, Private Sanctum
9th Reincarnate, Telepathic Bond

Helping Hand

At 1st level, you can use a reaction to add 1d4 to an ability roll, attack roll, or saving throw of a willing creature you can see within 30 ft. You can use this feature a number of times equal to your Wisdom modifier - 1 (a minimum of once). You regain all expended uses when you finish a long rest.

Channel Divinity: In Sickness and in Health

Starting at 2nd level, you can use your Channel Divinity to create a bond between two willing creatures you can reach. As an action, you touch two willing creatures and a symbol of their union appears showing their bond for 1 minute or until one member is reduced to 0 hit points. These two creatures must remain within 30 ft of each other, or else the bond is broken. This union grants both creatures temporary hit points equal to your cleric level + your Wisdom modifier. If one of the creatures in the union takes damage or receives healing, the amount is split evenly between the two, if the number is odd the extra point goes to the member who took the direct hit or health.

Sacrifice for the Beloved

Starting at 6th level, when one member of the party within 30 feet drops to zero hit points and falls unconscious you can spend a reaction and sacrifice half your current hit points and give it to them to keep them alive and standing. Also, for until the end of your next turn, after this effect is activated you add your Wisdom modifier to both you and the recipients AC. Once this feature is used it cannot be used again until after a long rest.

Divine Strike

Starting at 8th level, you gain the power to infuse your weapons with the combined force of your bonds created with your comrades. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage. When you reach 14th level the damage increases to 2d8.

Blessed is Our Bond

Starting at 17th level, you have forged deep bonds with each of your companions. You can use an action to activate an aura that reflects the power of that bond. Up to 6 creatures of your choice within a 60 ft radius glow with your power for 1 minute. Each designated creature gets to add an extra 1d8 radiant damage to successful attack rolls. You can use this feature once and regain its use on a short or long rest.

Written By:

NP

Edited By:

NP, CW, & MB

 

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