Monk: Way of the Martial Artist

by kingstarman

Search GM Binder Visit User Profile

Monastic Tradition

Way of the Martial Artist

Battle Momentum

At 3rd level, your understanding of battle has given you insight on how to take advantage of all opportunities you make. This is represented by Momentum Points. You begin with 0 Momentum Points and gain 1 Momentum Point when you deal damage with your attack action. You lose 1 Momentum Point when you take damage and if you are knocked unconscious, restrained, or Paralyzed you go back to having 0 Momentum Points. You can have a maximum of 3 Momentum Points.

Martial Art

Additionally, at 3rd level, You pick a school of martial arts that you practice. This will determine the abilities you gain as you take levels in this class. As an bonus action, you can adopt your styles stance to gain its effects. When you do this you gain 1 Momentum Point and if you are to fall to 0 Momentum Points you are knock out of your stance. All DCs for saving throws on Martial arts effects are 8 + proficiency + stat mod.

Patient Mountain Style

FLAVOUR TEXT, at the end of each of your turns if you did not move you gain 1 Momentum Point.

Momentum Points Effect
1 You gain advantage on saving throws against being pushed or knocked prone
2 You gain +1AC
3 When a creature misses a melee weapon attack against you, as a reaction, you can make an unarmed strike against that creature

Monkey King Style

FLAVOUR TEXT, You gain proficiency with quarterstaffs and they count as a monk weapon for you.
Momentum Points Effect
1 When you use your Flurry of Blows feature you can use it with your quarterstaff and use your Martial Arts die for damage
2 Quarterstaffs you wield have the reach property
3 As an action, you can force all creatures within the range of your quarterstaff to make a Dexterity saving throw or take damage equal to your Martial Arts die and be knocked prone

Primal Gale Style

FLAVOUR TEXT,
Momentum Points Effect
1 If you hit a creature with your flurry of blows feature that creature has disadvantage on it next attack against you
2 Your walking speed increases by 10ft
3 When you use your step of the wind feature you can force all creatures within 10ft of you to make a Dextarity saving throw or be pushed back 5ft

Lung Ying Style

FLAVOUR TEXT, when you hit a creature with an unarmed strike you can deal slashing damage rather than bludgeoning.
Momentum Points Effect
1 If you hit a creature with your flurry of blows feature that creature can't use its reaction to make an attack against you till the start of their next turn
2 When attempting to grapple a creature you can add your proficiency bonus to the roll
3 When you hit a creature with an unarmed strike you can force that creature to make a Constitution saving throw or have -1AC till the start of your next turn

Raikiri Drawing Style

FLAVOUR TEXT, You gain proficiency with one weapon of your choice from the following; Shortsword, Longsword, Rapier or Scimitar. That weapon counts as a monk weapon for you.
Momentum Points Effect
1 You can attack with your chosen monk weapon that when it stowed and when you attack this way the weapon is stowed after the attack
2 When you use your Deflect Missiles feature you can use your chosen monk weapon to strike down the ranged attack and add your proficiency bonus to the roll but if you reduce the damage to 0 the missile is destroyed
3 When you use your Step of the Wind feature you can choose 1 creature within the range of your chosen monk weapon and force that creature to make a Dexterity saving throw or take damage equal to your Martial Arts die

Mystic Technique

At 6th level, your experience with martial arts has granted you access to the mystic level techniques of your style. When you enter your stance you can spend 2 Ki Points to focus your energy and give rise to a special technique while you are in the stance. You can also, as a bonus action, if you are already in your stance to enter the mystic stance;

Patient Mountain Style: When you enter this stance stones begin to lift and swirl around you. When a creature ends its turn within 10ft of you they must make a Dexterity saving throw or take 1d6 bludgeoning damage. The damage of this feature increases to 1d8 at 12th level.

Monkey King Style: When you enter this stance the heavenly restraining ring appears around your head, this takes to form of a white or gold halo or circlet. This unlocks your hidden potential. You can add your Wisdom modifier to the damage of attacks with a quarterstaff.

Primal Gale Style: When you enter this stance strong winds begin to whip around you. When you use your Step of the Wind feature you can gain a flight speed equal to your walk speed till the end of your turn. If you end your turn while still flying you will begin to fall.

Lung Ying Style: When you enter this stance you gain access to the strike of the coiling dragon. As an action, you can make an unarmed strike against a creature and if you hit that creature must make a Constitution saving throw or be restrained. Creatures can make this saving throw at the start of each of their turns. You can do this a number of times equal to your Wisdom modifier and gain back all uses of this feature after a long rest.

Raikiri Drawing Style: When you enter this stance you can perform a lightning speed slash attack. You can choose a distance for a straight line by spending your remaining movement speed. As an action you can force any creature within this line to make a Dexterity saving throw or take 1 of your martial arts die in slashing damage plus 3 of your martial arts die in lighting damage or half as much on a successful save. You can do this an amount of time equal to your Wisdom modifier and gain back all uses of this feature after a long rest.

Stylistic Inspiration

At 11th level, you have been studying the forms of the other martial arts to improve upon your own. You have taken inspiration from another martial art to develop a new technique. Choose 1 of the other martial arts and you gain a new feature according to the tables below. if you are to gain the ability to cast spells you use Wisdom as your spellcasting modifier.

Patient Mountain Style

Martial Art Technique
Monkey King Style Stone Pillar: You can spend 3 Ki Points to create a stone pillar 5ft wide and 10ft high beneath an area of your choice within 30ft. You can spend additional Ki Points to increase the height of this pillar by 5ft for every Ki Point spent to a maximum of 30ft
Primal Gale Style Meteor Strike: You can spend 3 Ki Points to make a special attack action against a creature. You can move up to your movement speed and deal 1d10 bludgeoning damage for every 10ft you traveled.
Lung Ying Style Titan Hand: You can spend 4 Ki Points to cast Maximilian’s Earthen Grasp at 2nd level as a bonus action.
Raikiri Drawing Style Kinetic Stop: As an action, you can spend 3 Ki and make an unarmed strike against a creature and force them to make a Constitution saving throw or have their movement speed set to 0 till the start of your next turn

Monkey King Style

Martial Art Technique
Patient Mountain Style Stone Monkey Armour: You can spend 3 Ki Points to cast Stoneskin on yourself.
Primal Gale Style Flying Sparrow Cloud: You can spend 3 Ki Points to swirl clouds around your feet and gain a flight speed equal to your walk speed for 1 minute.
Lung Ying Style Body Freezing Point: You can spend 2 Ki Points to cast Hold Person at 2nd level. You can spend an additional 2 Ki Points to cast it at 3th level, and 3 extra Ki Points to cast it at 4th level.
Raikiri Drawing Style Lightning Tribulation: You can spend 3 Ki Points to cast Call Lightning at 3rd level. You can spend an additional 2 Ki Points to cast it at 4th level, and 4 extra Ki Points to cast it at 5th level.

Primal Gale Style

Martial Art Technique
Patient Mountain Style Hurricane Spin: As an action, you can spend 3 Ki Points to whip up incredibly strong winds. For 1 minute ranged attacks against you have disadvantage and creature that end their turn within 10ft of you must make a Strength saving throw of be pushed 10ft
Lung Ying Style Dragon Current: As an action, you can spend 3 Ki Points to create a powerful wind current that is 10ft wide and 20ft long till that start of your next turn. Any creature that enters the Dragon Current must make a Dexterity saving throw or be knocked prone and any creature within the Dragon Current has their movement speed halved. You can spend 1 Ki Point at the start of your turn to extend the Dragon Current by 1 round.
Monkey King Style Wisked away: As a reaction, when you are attacked you can spend 4 Ki Points to switch places with another creature. You can force 1 creature to make a Wisdom saving throw or you can the creature will switch positions. The attack will then target that creature.
Raikiri Drawing Style Thunderbolt Crash: As an action, you can spend 3 Ki Points to teleport in a bolt of lightning to an empty space within 30ft of you. Any creature within 10ft of where you teleport to must make a Dexterity saving throw or take 2d8 lightning damage. You can spend additional Ki Points to increase the range of this feature by 10 ft per Ki Point spent

Lung Ying Style

Martial Art Technique
Patient Mountain Style Body Conditioning Technique: As a bonus action, you can spend 2 Ki Points to gain resistance to 1 damage type of your choice till the start of your next turn.
Primal Gale Style Gale Dragon Kick: You can spend 3 Ki Points to make a special attack action. You can make an unarmed strike against a creature within 20ft and if you hit that creature must make a Dexterity saving throw or take 3d10 Thunder damage
Monkey King Style Dragon Vein: As an action you can spend 3 Ki Points tap into the offshoot of the weave to cause a burst of energy within 30ft of you. All creatures within a 10ft radius must make a Dexterity saving throw or take 3d10 of your choice of Acid, Cold, Fire or lightning damage.
Raikiri Drawing Style Twisting Step: As a reaction, When you are attacked you can spend 3 Ki Points to gain +3AC and if an that attack misses you you can move up to half your movement speed.

Raikiri Drawing Style

Martial Art Technique
Patient Mountain Style Mountain Cleaving: As an action, you can spend 3 Ki Points to attack all creatures within a 10ft cone. Each creature in range must make a Dexterity saving throw or take 4 of your Martial Arts die Slashing Damage
Primal Gale Style Tranquil Rain: As an action, you can spend 4 Ki Points to make a number of attacks equal to your Wisdom modifier. You roll each attack seperatly and each attack uses 1d6 for its damage die
Lung Ying Style Dragon Slaying: As an action, you can spend 3 Ki Points to focus your Ki into your blade to attack a creature within 30ft with a shockwave. You can make a Ranged Weapon attack with your chosen monk weapon and on a hit you deal 2d10 force damage. You can spend attadional Ki Points to deal an additional 1d10 force damage up to 5d10 for each extra Ki Point spent.
Monkey King Style Shrine Cutting: You can spend 3 Ki Points to make a special attack action against a creature with your chosen monk weapon. If you hit that creature has disadvantage on saving throws to maintain concentration on spells.

Martial Mastery

At 17th level, you have reached the pinnacle of your martial art. When you enter your stance you gain 2 Momentum Points instead of 1 and you gain your masters technique as listed below.

Patient Mountain Style

Five Element Mountain Palm: As an action, you can spend 10 Ki Points and make an unarmed strike against a creature. If you hit that creature must make a Charisma saving throw or be pulled into a demi-plane and be trapped benath a mountain. A creature that is trapped this way is always concidered to be under the restrained condition. You can only trap 1 creature at a time using this feature.

Monkey King Style

Great Sage Equal to Heaven: As an action, you can summon 1 clone of yourself for every 3 Ki Points you spend up to 4 clones. These clones are exact copies of yourself and have all of your items but magic items lose their effects. The clones have half your maximum hit point and have your armour class, movement speed and attribute points.

  • Clones take their turn on your initiative and can make 1 attack action.
  • Clones can take the Dodge, Disengage, Dash and Help actions.
  • When a clone is reduced to 0 hit points if fades into nothingness.

Primal Gale Style

Pure World Vaccume Technique: As an action, you can spend 6 Ki Points to create a vaccume in a 10ft sphere. Every creature within the sphere must make a Constitution saving throw or take 10d10 force damage or half on a succsesful save.

Lung Ying Style

Armour Shattering Dragons Claw: As an action you can spend 6 Ki Points to make an unarmed strike against a creature. If you hit that creature must make a Constitution saving throw or take an additional 3D10 slashing damage and have their armour class become 0 till the end of their next turn.

Raikiri Drawing Style

Dance of the Lightning Gods: As a bonus action, you can spend 5 Ki Points to enter a divine sword form for 1 minute. Whist using this sword form you gain the following benifits;

  • Your movement speed is doubled
  • During your action you can make an extra attack
  • You can Dash as a bonus action
  • When you hit a creature with your chosen monk weapon you deal an extra 1d8 lightning damage
 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.