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# Iron Dragon's Stance and Related Spells #### Iron Dragon's Stance *2nd Level Transmutation* ___ - **Casting Time:** 1 bonus action - **Range:** Self - **Components:** V, S, M (a piece of raw iron) - **Duration:** 1 minute
This stance covers your skin in scales of iron. When you take bludgeoning, piercing, or slashing damage, it is reduced by 1 until the spell ends. This reduction is applied after any resistance you have.
By spending more time casting this spell, you can fall more deeply into the stance.
If you spend 1 minute casting this spell, the duration becomes 1 hour.
If you spend 10 minutes casting this spell, the duration becomes 8 hours.
You can be in only one stance at a time. Stances end when you fall unconscious.
Some stances have spells associated with them. When you learn this spell, you also add to your spellbook any spells associated with it. This stance is associated with the spells *Iron Dragon's Club*, *Iron Dragon's Roar*, and *Iron God Sword*.
**At Higher Levels:** When you cast this spell using a spell slot of 3rd level or higher, the damage reduction increases by 1 for each two slot levels above 2nd.
#### Iron Dragon's Club *Level 1 Transmutation* ___ - **Casting Time:** 1 bonus action - **Range:** Self - **Components:** S - **Duration:** 1 round
You turn your limbs into powerful iron clubs that you can extend. Until the end of your turn, the reach of your unarmed strikes that deal bludgeoning damage increases by 10 feet and they deal an additional 1d8 damage. When you cast this spell, you can immediately make an attack using an unarmed strike that deals bludgeoning damage.
You must be in an *Iron Dragon's Stance* in order to cast this spell. \columnbreak Art Credit: Satelight Studios, Gajeel by Kortrex
#### Iron Dragon's Roar *6th Level Evocation* ___ - **Casting Time:** 1 action - **Range:** Self (30-foot cone) - **Components:** V, S - **Duration:** Instantaneous ___ You unleash a devastating breath attack of raw power and metal shards. Each creature in a 30-foot cone must make a Dexterity saving throw. Creatures that fail take 5d6 + 5 force damage and 5d6 + 5 slashing damage. Creatures that succeed take half as much.
You must be in an *Iron Dragon's Stance* in order to cast this spell.
**At Higher Levels:** When you cast this spell using a spell slot of 7th level or higher, it deal an additional 1d6 + 1 force or slashing damage (your choice) for each slot level above 6th.
#### Iron God Sword *9th Level Evocation* ___ - **Casting Time:** 1 action - **Range:** Self (50-foot line) - **Components:** V, S - **Duration:** Instantaneous ___ As you focus and clasp your hands together, you forge a gargantuan blade 50 feet high and make a single awesome swing with it. All creatures in a 5-foot wide, 50-foot long line must make a Dexterity saving throw. A creature takes 24d8 + 24 slashing damage on a failed save, or half as much damage on a successful one.
The sword effortlessly slices through everything save magic items and 9th level abjuration effects such as *Prismatic Sphere.* It can be cast even if the ceiling is under 50 feet high. In that case, the sword pierces the ceiling and is not impeded by it. This spell has been to known to bisect dragons.
You must be in an *Iron Dragon's Stance* in order to cast this spell.