My Documents
Become a Patron!
___ ___ > ## Genius Loci >*Gargantuan (titan) ooze, any evil* > ___ > - **Armor Class** 6 > - **Hit Points** 48d20+480 (984 hp) > - **Speed** 5 ft., burrow 5 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|30 (+10)|2 (-4)|30 (+10)|1 (-5)|18 (+4)|20 (+5)| >___ > - **Saving Throws** Dex +5, Con +19, Wis +13, Cha +14 > - **Damage Resistances** Resistances > - **Damage Immunities** poison, psychic > - **Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious > - **Senses** blindsight 120 ft., passive Perception 14 > - **Languages** - (only speaks through its currently enslaved thrall) > - **Challenge** 30 (155,000 XP) > ___ > - **Amorphous Form.** The Genius Loci can occupy another creature's space and vice versa. > - **False Appearance.** While Genius Loci remains motionless, it is indistinguishable from its environment. > - **Immutable Form.** The Genius Loci is immune to any spell or effect that would alter its form. > > ### Actions > ***Multiattack.*** The genius loci makes eight attacks with its pseudopods or constricts. > > ***Pseudopod.*** Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 21 (2d10+10) bludgeoning damage. On a hit, the creature has to beat a grapple DC 19 check or be grappled by the genius loci. On a failed ability check made to escape this grapple, 10 (1d10+5) bludgeoning damage is dealt to the grappled opponent. > >***Constrict.*** A grappled creature has to beat a grapple DC of 19 or be crushed by the genius loci, dealing 26 (2d10+15) points of bludgeoning damage. > >***Fast Healing.*** The genius loci assembles energy from its environment, healing 5d10 hp or 10d10 hp, if no hostile creature is within 15 ft. of the genius loci. > > ### Legendary Actions >Genius Loci can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Genius Loci regains spent legendary actions at the start of its turn. > > - **Attack**. The genius loci makes one attacks with its pseudopod or constrict. > - **Healing**. The genius loci assembles energy from its environment, healing 1d10 hp or 2d10 hp, if no hostile creature is within 15 ft. of the genius loci. > - **Control Thrall** The Genius Loci controls a creature subjected to dominate monster as if using an action. > - **Enslave (Costs 2 Actions)** The Genius Loci casts Dominate Monster with a range of 120 ft. and a DC of 22 requiring no components. It will see the controlled creature as its thrall and won't let go of it.