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## Primal Path At 3rd level, a barbarian gains the Primal Path feature. The following options are available to a barbarian, in addition to those offered in the *Player's Handbook* and other books: the Path of the Summit. ### Path of the Summit The great mountains go by many names: the Dragon's Spine, Mount Drakholm, the Great Divide. Those that walk the Path of the Summit are those who forged by the mountains' crushing stones and frigid winds. Typically, barbarians of this path come from one of the four goliath clans, or "Agu", within the mountain range. Although most barbarians that adopt this path are goliaths, the clans occasionally take in individuals of other races, training and raising them as they would their own. #### Restriction - Goliaths Only The Path of the Summit is typically followed by goliath of the great mountains' four clans. To lift this restriction, work with your DM to establish how a non-goliath character came to follow this path, and who instructed and trained the character in this path's techniques. Your DM can lift this restriction to better suit the campaign. The restriction exists for Lyyth, and might not apply to your DM's setting. #### Strength of Stone When you choose this path at 3rd level, you gain the ability to transform yourself into stone, both to deflect blows and to add weight to your own. You gain the following benefits while you are raging. - When you hit a creature with a melee weapon attack, you can transform yourself into stone to impart extra power into your strike, becoming petrified until the start of your next turn. The attack deals an additional 1d12 damage and if the target is a Huge or smaller creature, it must succeed on a Strength saving throw or be pushed up to 10 feet away from you and knocked prone. The DC for this saving throw is equal to 8 + your proficiency bonus + your Strength modifier. - When an attacker that you can see hits you with an attack, you can use your reaction to transform yourself into stone to deflect the blow, becoming petrified until the start of your next turn. When you do so, the damage you take from the attack is reduced by 1d12 + your Constitution modifier + your barbarian level. You can also use this feature as a reaction when an effect would push you or knock you prone in order to prevent the effect. #### Titan's Leap At 6th level, you can channel the strength of giants into your legs, empowering your leaps. The distance you can jump increases by a number of feet equal to your barbarian level when you take the Dash action. Additionally, your jump distance is tripled while you are raging. \columnbreak #### Unchillable At 10th level, you have developed an endurance against the snow and ice of the mountains' peaks. All cold damage you take is reduced by an amount equal to your Constitution modifier, and you gain resistance to cold damage while you are raging. #### Shifting Stone Beginning at 14th level, the might of the great mountains allows you to bend stone to your will. While you are raging, you can move and speak as normal while petrified, and being petrified doesn't impose advantage on attacks against you, cause you to automatically fail Strength or Dexterity saving throws, or cause you to become incapacitated or unaware of your surroundings.