Your preferences have resulted in particular skill when it comes to hunting and harvesting oozes. You gain two ingredient dice, instead of one, when harvesting from a creature with the ooze tag. #### Sticky Hands *2nd-level Gelatinous Cuisine feature*
Whenever you create a meal using your Campfire Cook feature, you gain a climb speed equal to your walking speed that lasts for 8 hours. You can cling to and move upside down along ceilings while climbing. You also gain advantage on Strength or Dexterity checks and saving throws made to grab or keep hold of an object for the duration. As an action, you can give these benefits of this feature to a creature that you touch. The shared benefit lasts for 1 hour. Once you extend this benefit to another creature, you can’t do so again until you next use your Campfire Cook feature, or unless you choose to give up your own benefits to do so. \columnbreak #### Mold Master *2nd-level Gelatinous Cuisine feature*
You can use your cook’s utensils to create living jellies of your own. During a short or long rest, you can expend ingredient dice to create a pool of hit points using the same method as your Campfire Cook feature. From this pool, you draw hit points to create one or more batches of sickly trifles. A batch appears in an unoccupied space on a horizontal or vertical surface within 5 feet of you. This creature is a Medium swarm of Tiny oozes, and uses the batch of sickly trifles stat block. When you create a batch, choose a flavor: Rubbery, Sour, or Sticky Sweet. The trifles in a batch have their appearance influenced by the chosen flavor, which determines one of the traits in the batch's stat block. Trifles disappear when a batch drops to 0 hit points, and can't be harvested for ingredient dice. When you use your Campfire Cook feature, you can also create batches of sickly trifles by converting 5 or more temporary hit points from the meal into hit points for a batch. A batch lasts until the start of your next long rest. The maximum number of batches you can control at once is equal to your proficiency bonus. If you create a new batch while at this maximum, the oldest batch immediately dissolves. On each of your turns, you can take a bonus action to command any batches you control to take actions from their stat block, and move up to their speed. If not commanded, the batches do nothing. A batch of trifles can be carried in a vessel appropriate for a Tiny creature until commanded to move with its own speed. #### Bellyful of Jelly *6th-level Gelatinous Cuisine feature*
Your viscous victuals wobble and warp to absorb energy. A creature that retains temporary hit points from your gourmet features has resistance to bludgeoning and lightning damage. #### Amorphous Medley *6th-level Gelatinous Cuisine feature*
Your biology undergoes several changes as a result of your daring diet. You gain the following benefits: - You no longer need to breathe, and you can consume food and drink by touching it against your skin. - You can squeeze through a space that is large enough for a creature two sizes smaller than you. - Once per short rest, you can become transparent for 1 minute. While transparent, even when in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot you if you have neither moved nor attacked. A creature that tries to enter your space while unaware of you is surprised by you. You must concentrate on the transformation as if concentrating on a spell. #### Caustic Connoisseur *10th-level Gelatinous Cuisine feature*
Repeated experiences with your unruly ingredients have made you a fine judge of acidic elements that you both sample and serve. You gain immunity to acid damage. Moreover, once per turn when one of your oozes deals damage, you add an additional 1d4 to the acid damage dealt. \pagebreakNum
You can truly boast of breaking the mold with your culinary creations. As an action, you can expend an ingredient die to create a gelatinous cube. The cube swells into being around you, and you are Engulfed by the cube at the centre of its space. The cube uses its statblock from the Monster Manual, with the following changes: - The cube has extra hit points equal to the number rolled on your expended ingredient die + your gourmet level. Any batches of sickly trifles within 10 feet of you when the cube is created are absorbed into its mass, and their remaining hit points are also added to the cubes total hit points. - The DC of the Dexterity and Strength checks to avoid the cube’s Engulf action, or to pull a creature from the cube, now equals 8 + your proficiency bonus + your Wisdom modifier. - While you are Engulfed by the cube, you are not restrained, and can freely enter or exit the cube's space. The cube is friendly to you, and will obey your mental commands (no action required by you). In combat, the cube shares your initiative count, but it takes its turn immediately before yours. If it is reduced to 0 hit points, or is still intact after 1 hour, the cube dissolves into a puddle of ooze. The remains can't be harvested for ingredient dice. At any time whilst the cube is within 5 feet of you, you can use an action to break the cube down into a number of batches of sickly trifles of your choice, which appear in or immediately adjacent to the space vacated by the cube. You allocate each batch hit points as usual from the cube’s remaining hit point total. Once you use this feature, you must complete a short or long rest before you can use it again. \columnbreak ___ > ## Batch of Sickly Trifles >*Medium swarm of Tiny oozes, neutral* > ___ > - **Armor Class** 8 > - **Hit Points** equals your gourmet level + 5 or more hit points allocated from your pool > - **Speed** 10 ft, climb 10 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)| 6 (-2)|12 (+1)| 1 (-5)| 6 (-2)| 1 (-5)| >___ > - **Damage Resistances** acid, cold, fire, piercing, poison, psychic, slashing > - **Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, prone > - **Senses** Blindsight 60 ft. (blind beyond this radius), Passive Perception 8 > - **Languages** understands only your commands > - **Challenge** __ **Proficiency Bonus** equals your bonus > ___ > ***Amorphous Swarm.*** The batch can occupy another creature's space and vice versa, and it can't gain hit points or temporary hit points. The batch can move through a space as narrow as 1 inch wide without squeezing. > > ***Spider Climb.*** The batch can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. > > ***(Sour Only).*** The batch adds your proficiency bonus to the damage it deals, and hit points it loses, when it uses its Slather action to successfully slather a creature. > > ***(Sticky Sweet Only).*** Every foot of movement while in the batch's space costs 1 extra foot. > > ### Actions > ***Slather.*** The batch moves up to its speed. Whenever the batch enters a creature's space, the trifles attempt to cover the creature in the slime that makes up their own bodies. The creature must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier). On a failed save, the creature takes 1d4 + your Wisdom modifier acid damage, and is slathered. The slathered creature has its speed halved, and gains disadvantage on ability checks until someone takes an action to wipe off the offending slime. > > The batch loses hit points equal to the number rolled on the d4 whenever it successfully slathers a creature. > > ***Congeal (Rubbery Only).*** The batch moves up to its speed. If the batch ends its movement in an unoccupied space, the trifles gather into a wobbling mass and lose their Amorphous Swarm property. Before the end of your next turn, a creature can bounce off the congealed trifles to double its jump distance. The impact returns the batch to its usual form.
You can apply a process to stretch your ingredients at the cost of nutritional value. Over the course of 1 minute, you can convert an ingredient die into 2 dice of the size immediately below it. For example, you can take 1d10 from your Stock to convert into 2d8s, convert 1d8 into 2d6s, and so on.
You gain proficiency with potter’s tools and your choice of smith’s tools or tinker’s tools. #### Oven Golem *2nd-level Industrial Cuisine feature*
You build a mobile means of automating your cooking, an oven golem. It is friendly to you and your companions, and it obeys your commands. See this creature’s game statistics in the oven golem stat block, which uses your proficiency bonus (PB) in several places. You determine the creature’s appearance and whether it has two legs or more; your choice has no effect on its game statistics. In combat, the golem shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the golem can take any action of its choice, not just Dodge. The oven golem uses ingredient dice to fuel a number of special abilities, described in its stat block below. As an action, you can store a number of ingredient dice within the golem up to 1 + your Wisdom modifier. The oven golem requires at least one ingredient die to keep its internal fires kindling: if the last ingredient die stored within it is expended, it will immediately become inert. While inert, the oven golem is incapacitated, cannot move, and fails all saving throws. It remains in this state until you use an action to restock it with at least one ingredient die. The golem also becomes inert if you die. If the mending spell is cast on it, it regains 2d6 hit points. If it reaches 0 hit points and dies, you can recover ingredient dice stored within it so long as its body remains intact. At the end of a short rest, you can create a new oven golem if you have your potter’s tools with you. If you already have an oven golem from this feature, the first one immediately perishes. #### Take Hearth *6th-level Industrial Cuisine feature*
The fires of your assistant carry hope as well as heat, even where you are absent. You may use your reaction to allow your oven golem to use your Guts feature, instead of you, if it is in a position to do so. #### Trade Secrets *6th-level Industrial Cuisine feature*
Your interdisciplinary approach pays dividends in technical knowledge. You learn one cantrip and one 1st-level spell of your choice from the artificer spell list. Both choices must require a material component. A set of tools you are proficient with can act as your focus for these spells. Wisdom is your spellcasting ability for these spells. You can cast your chosen 1st-level spell at its lowest level a number of times equal to your Meal Multiplier. You regain all expended uses when you finish a long rest. \columnbreak #### Preservative *10th-level Industrial Cuisine feature*
Thanks to the proprietary additives in your recipe, creatures who partake of your Campfire Cook meal gain the effects of the death ward spell. #### Industry Standard *14th-level Industrial Cuisine feature*
You have perfected your on-the-go cooking methods to a degree of rigor that any food regulator would be proud of. When rolling more than one of the same size of ingredient die for your Campfire Cook feature or for any of your oven golem’s actions, you may pick one of the dice rolled and count all other dice of the same size as if they had rolled the same number. ### Credits **Concept and development by u/Pixel_Engine.** **Special thanks to:** - **Vostock Iakobashvili**: a cold hearted killer nonetheless warmed by the cheery glow of an oven golem. - **u/Serbanzai**, for yet more useful commentary. - **My bevy of 3.8 playtesters**, both gourmets and their allies, especially Petrichor and those who trod Dead Mountain with him: Enrico, Hannah, and Úlfr. - **My wife**, who helped whip up the new batches of jelly. > - This supplement best served with the **Gourmet v4.0 (Final)**. [Full document available here.](https://www.gmbinder.com/share/-LkOkenmc7IeuN7ngGHQ "The Gourmet on GMBinder") > - [Changelog for Nutritional Supplements v1-2](https://docs.google.com/document/d/1ShlhsWl2Aj7ac_maxDMzmEXiGHgh68GnsZ9FzKRI2Bo/edit?usp=sharing "Supplements Changelog") **The Gourmet is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.**