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## Psionic Items Though there are certainly magical items that exist in the DMG that psionic characters might want, there are many gaps left by the fact that they were not part of the design of the game when the DMG was written. The following are a series of magic items for DMs to consider adding to their game for psionic characters, or to draw inspiration to create their own psionic items from. Some of these could be central to a character, while others are simple items that add to their progression or are just cool toys that use psionics rather than magic. > ##### Psionic Attunement > > An item tagged with (requires attunement by a Psionic) is the counter part of the condition some items have "(requires attunement by a Spellcaster)", and means that only creatures with access to one or more Psionic Disciplines can attune to the item. ### Psionic Crystals ##### Amplifying Crystal *Wondrous Item, Uncommon/Rare/Very Rare (requires attunement by a Psionic)* ___ While holding this crystal, you gain a bonus to psionics attack rolls and to the psionic saving throw DCs of your psionic abilities. The bonus is determined by the crystal's rarity In addition, when you use a psionic power, you can gain add a number of psi points determined by the crystal's rarity; these points can only be used on psionic powers, but can exceed your normal psi limit. You can't use this property again until you finish a long rest. | Rarity | Modifier | Points Added | |:------:|:--------:|:------------:| | Uncommon | +1 | 1 | | Rare | +2 | 2 | | Very Rare | +3 | 3 | ##### Focusing Crystal *Wondrous Item, Uncommon, (requires attunement by a Psionic)* While holding this crystal, you can use it to focus your mind, more perfectly opening your psionic senses. You can use this spell to cast *clairvoyance* without expending psi points. Once while the effect is active, you can use a Psionic ability (power, spell or talent) that does not deal damage on a creature within range of the sensor as if it was in range and sight of you. You can't use this property again until you finish a long rest. At the start of your turn, you can focus this crystal (as if concentrating on a spell) and reduce your movement speed to zero. When you do so, until the end of your turn the range of all psionic abilities with a range other than touch are doubled. \columnbreak ##### Resonating Crystal *Wondrous Item, Uncommon, (requires attunement by a Psionic)* This is a crystal that has been fundamentally warped by exposure to psionic powers. It now holds the perfect resonance to trap and hold psionic energy, though it does not naturally generate it. While holding this crystal, as an action you can imbue up to 4 psi points into it. While it is imbued it gives off 10 feet of bright light and 10 feet of dim light with a eerie purple hue. If it has one or more points imbued in it, as an action you can reclaim the psi points stored in it, regaining expended psi points from it up to your maximum psi points. ##### Psi Blade Crystal *Wondrous Item, Uncommon/Rare/Very Rare* Embedded in a ring, braclet, bladeless sword hilt, or similar item, this small gem seems to have minimal value to the casual observer, but has perfect psionic resonance. While carried by a Way of the Soul Knife Monk, that monk can use this crystal to focus a purer Soul Knife, adding +1/+2/+3 (based on rarity) to attack and damage rolls with their Soul Knife. Some crystals come in various colors, and change the hue of your psi blade to match the color of the crystal. ### Psionic Items ##### Purity of Mind *Wondrous Item, Rare, (requires attunement by a Psionic)* A blindfold made of heavy silken cloth, it is emblazoned with strange patterns. When worn, you are lose any normal vision that relies on your eyes and are *blinded* but gain several benefits as your mind is cleared of visual distractions. * You gain a mindsight of 60 feet, allowing you to see creatures with an intelligence of 6 or higher within range. A creature you are unaware of can still be hidden from you. * You gain a blindsight of 10 feet. If you already have a blindsight, its range is increased by 10 feet. * You are immune to effects that require you to see the target or effect, even if they are within your mindsight or blindsight. ##### Psionically Attuned Weapon *Melee Weapon(any), Uncommon* This weapon is perfectly attuned to conducting psionic energy. While wielding it, you gain the Psionic Weapon talent, but it can only be used when targeting this weapon. When you use Psionic Weapon in this way, it requires only 1 psi point to activate. \pagebreak ##### Soul Shard *Wondrous Item, Legendary, (requires attunement by a Psionic)* A crystalized fragment of a dead psionic creature. How these form, few know. Many suspect dark secrets at their origin. These shards can be driven into the flesh of another psionic creature, dealing 1d4 piercing damage and 4d12 psychic damage and causing them to instantly become attuned to it. When you do so, you gain access to a Psionic Discipline that the creature it was formed from presumably had, along with one flaw formed from the fragment of their soul within the shard. When you find a soul shard, the DM can determine the Discipline it contains and the flaw it confers while attuned, you can roll on the following table to determine them. To unattune to it, must spend an action to try to rip it free. You must succeed a DC 15 Charsma saving throw. Each time you fail this this save, you take 4d12 psychic damage. | d6| Discipline | |:----------:|:----:| | 1 | Telekinesis | | 2 | Telepathy | | 3 | Enhancement | | 4 | Psychokinetics | | 5 | Transposition | | 6 | Precognition | | d6 | Flaw | |:--:|:----:| | 1 | Your anger grows harder to control, your eyes change color and start glowing when you become angry. | | 2 | You hear a faint screaming at all times. It sounds almost... familiar. | | 3 | A strange swirling tattoo-like scar very slowly grows from where it pierces you that burns painfully. | | 4 | When you sleep, you have nightmares about another life filled with horror, fear and revulsion. | | 5 | You cannot remember your own name, even when told. | | 6 | You grow small vestigial tentacles along your jawline like a strange beard after being attuned to it for 1d4 days. |