Ranger Subclass: Dawn Walker
Favored of the Day
Starting at 3rd level, you have been blessed by a celestial being, spirit, or god and have been invested with a spark of its holy magic. You have resistance to radiant and necrotic damage.
Spark of the Sun
Beginning at the 3rd level, as a bonus action you can invoke the power of your spark spark to assume a glowing radiant form. You shine bright light in a 20 foot radius and dim light for another 20 feet. While in this form, your weapons attacks deal an additional 1d4 radiant damage. At the 7th level this damage increases to 1d6 and at the 13th level this damage increases to 1d8. The form lasts for one minute or until you end it as an action. Once you use this ability, you cannot do so until the next dawn.
Dawn Walker Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Dawn Walker Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
Dawn Walker Spells
| Ranger Level | spells |
|---|---|
| 3rd | Healing Word |
| 5th | Branding Smite |
| 9th | Spirit Guardians |
| 13th | Guardian of Faith |
| 17th | Flame Strike |
Dawanbringer
At 7th level your inner light has been invested with the full power of the dawn. Whenever you create light using a ranger spell or class ability, that light is sunlight.
Corona
At the 11th level, your divine spark has fused fully with your personality and body: granting you the confidence of the sun. You gain proficiency in wisdom and charisma saving throws.
Solar Warrior
At the 15th level, you are a light even in the darkness of places. You shine an aura sunlight in a 15 foot radius and any magical darkness that comes into contact with this aura is dispelled. You and all allied creatures within the aura have enhanced vitality, as if you were under the effects of the beacon of hope spell. You can end this aura any time as a bonus action, until you use an action to activate it again.