Jaela Daran

by Datedsandwich

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Jaela Daran

Medium humanoid (human), lawful good


  • Armor Class 14 (bracers of defense, ring of protection)
  • Hit Points 17 (3d8)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
8 (-1) 12 (+1) 10 (0) 13 (+1) 24 (+7) 21 (+5)

  • Saving Throws Wis + 13, Cha + 11
  • Skills Arcana +7, Insight +13, Medicine +13, Perception +13, Persuasion +11, Religion +7
  • Condition Immunities charmed
  • Senses truesight 60 ft. passive Perception 23
  • Languages Common, Draconic
  • Challenge 3 (700 XP)

Conduit of the Flame. Jaela adds her spellcasting modifier to the damage rolls of her spells.

Special Equipment. Jaela is wearing bracers of defense, and has a specially modified ring of protection that also allows her to cast Word of Recall, returning her to the Cathedral of the Flame in Flamekeep.

Spellcasting. Jaela Daran is a 3rd-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). She has the following cleric spells prepared:

  • Cantrips (at will): guidance, mending, sacred flame, thaumaturgy
  • 1st level (4 slots): bless, burning hands, cure wounds, guiding bolt
  • 2nd level (2 slots): lesser restoration, prayer of healing, spiritual weapon

Actions

Radiance of the Dawn. Jaela presents the silver flame, and any magical darkness within 30 feet of her is dispelled. Additionally, each hostile creature within 30 feet of her must make a DC 17 Constitution saving throw. A creature takes 14 (2d10 + 3) radiant damage on a failed saving throw, and half as much damage on a successful one.



Jaela Daran (Inside Flamekeep)

Medium humanoid (human), lawful good


  • Armor Class 14 (bracers of defense, ring of protection)
  • Hit Points 17 (3d8)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
8 (-1) 12 (+1) 10 (0) 13 (+1) 24 (+7) 21 (+5)

  • Saving Throws Wis + 13, Cha + 11
  • Skills Arcana +7, Insight +13, Medicine +13, Perception +13, Persuasion +11, Religion +7
  • Condition Immunities charmed
  • Senses truesight 60 ft. passive Perception 23
  • Languages Common, Draconic
  • Challenge 3 (700 XP)

Conduit of the Flame. Jaela adds her spellcasting modifier to the damage rolls of her spells.

Special Equipment. Jaela is wearing bracers of defense, and has a specially modified ring of protection that also allows her to cast Word of Recall, returning her to the Cathedral of the Flame in Flamekeep.

Spellcasting. Jaela Daran is a 20th level spellcaster. Her spellcasting ability is Wisdom (spell save DC 21, +13 to hit with spell attacks). She has the following cleric spells prepared:

  • Cantrips (at will): guidance, mending, sacred flame, thaumaturgy
  • 1st level (4 slots): bless, burning hands, cure wounds, guiding bolt
  • 2nd level (3 slots): lesser restoration, prayer of healing, spiritual weapon
  • 3rd level (3 slots): dispel magic, fireball, mass healing word, spirit guardians
  • 4th level (3 slots): banishment, death ward, freedom of movement, wall of fire
  • 5th level (3 slots): flame strike, greater restoration, mass cure wounds, scrying
  • 6th level (2 slots): heal, planar ally
  • 7th level (2 slots): divine word, resurrection
  • 8th level (1 slot): holy aura
  • 9th level (1 slot): mass heal

Actions

Corona of Light. Jaela activates an aura of sunlight that lasts for 1 minute or until she dismisses it using another action. She emits bright light in a 60-foot radius and dim light 30 feet beyond that. Her enemies in the bright light have disadvantage on Saving Throws against any spell that deals fire or radiant damage.

Radiance of the Dawn. Jaela presents the silver flame, and any magical darkness within 30 feet of her is dispelled. Additionally, each hostile creature within 30 feet of her must make a DC 21 Constitution saving throw. A creature takes 31 (2d10 + 20) radiant damage on a failed saving throw, and half as much damage on a successful one.

Reactions

Warding Flare. When a creature within 30 feet of Jaela that she can see makes an attack, she can use her reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. An attacker that can't be Blinded is immune to this feature.

 

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