Way of the Wu Jen
Originally formed by psionic mystics, the disciplines of the Wu Jen can be adapted to monastic tradition by individuals capable of harnessing magic. These monks enjoy isolation, using the time alone to meditate upon reshape their worldviews to their own liking. They cast their ki into the world in mysterious ways, reproducing arcane magic to a limited extent.
Arcane Emulation
When you choose this Monastic Tradition at 3rd level, you learn three 1st-level spells and two cantrips of your choice from the sorcerer spell list. Wisdom is your spellcasting ability for these spells. You gain additional spells and cantrips according to the table below.
As a bonus action, you can spend ki points to create spell slots that you can use to cast these spells, as well as other spells you are capable of casting with spell slots. The ki point cost to create a spell slot equals the level of the spell slot you create. The maximum level of spell slot you can create is listed on the table below. The spell slot remains until you use it or finish a long rest.
Wu Jen Spellcasting
| Level | Cantrips Known | Spells Known | Maximum Spell Level |
|---|---|---|---|
| 3rd | 2 | 3 | 1st |
| 4th | 2 | 4 | 1st |
| 5th | 2 | 4 | 1st |
| 6th | 2 | 5 | 1st |
| 7th | 2 | 5 | 2nd |
| 8th | 2 | 6 | 2nd |
| 9th | 2 | 6 | 2nd |
| 10th | 3 | 7 | 2nd |
| 11th | 3 | 8 | 2nd |
| 12th | 3 | 8 | 2nd |
| 13th | 3 | 9 | 3rd |
| 14th | 3 | 10 | 3rd |
| 15th | 3 | 10 | 3rd |
| 16th | 3 | 11 | 3rd |
| 17th | 3 | 11 | 3rd |
| 18th | 3 | 12 | 3rd |
| 19th | 3 | 12 | 4th |
| 20th | 3 | 13 | 4th |
Casting a spell counts as attacking with a monk weapon for the purposes of triggering your monk features such as Martial Arts.
Each time you gain a level in this class, you may replace a spell you know with another sorcerer spell.
Hermit's Study
Also when you choose this Monastic Tradition, you gain proficiency with two of the following skills of your choice: Animal Handling, Arcana, History, Insight, Medicine, Nature, Perception, Religion, or Survival.
Deflect Spells
Starting at 7th level, you can use your Deflect Missiles feature against ranged spell attacks that exclusively target you. However, to return a ranged spell attack back at the attacker, you must spend a number of ki points equal to the spell's level (1 ki point for a cantrip), then make a ranged spell attack with a maximum range of 60 feet.
Arcane Infusion
Starting at 11th level, you can infuse your magical energy into your fists. When you create a spell slot for a spell that has a casting time of one action, you can imbue that spell into your next unarmed strike. When that unarmed strike hits, the target suffers all the effects of the unarmed strike plus the effects of the spell. You can maintain concentration on a spell prepared in this way for up to 1 minute if you do not immediately land an unarmed strike.
Ki Suffusion
Starting at 17th level, your merging of ki and spellcasting makes you more resilient against magical effects. When you are forced to make a saving throw against a spell or magical effect, you can spend 2 ki points to gain advantage on the saving throw.
Art Credit: Student of Ojutai by Jason Engle