Improved Thorn Whip
When you choose this Circle at 2nd level, you learn the Thorn Whip cantrip. If you already know this cantrip, you learn a different Druid cantrip of your choice. The cantrip doesn't count against your number of cantrips known. When you cast Thorn Whip, the following features are applied to it:
- The cantrip can target objects, and can pull objects of size large or smaller in addition to creatures.
- The range is increased to 60 feet, and can pull creatures and objects up to 15 feet towards you instead of 10 feet.
- When you make a melee spell attack and roll an 18 or higher, and the attack hits a large or smaller creature or object, you can in addition cause vines to magically sprout from the ground and restrain it until the end of your next turn.
Lifebloom
At second level, you bring life wherever you go. As an action, you can imbue nonmagical seeds you are touching with your magic, and immediately throw them at any point you can see within 30 feet. The plants cannot take root in substances the plants could not possibly grow in such as glass or metal, but it can take root in most substances (such as earth, stone, water, other plants, etc.). The plants immediately grow in a 5 foot-radius, 10 foot-high cylinder. When you use this ability, you can cause the plants to grasp at creatures, slowing them down. A creature moving through the area must spend 2 feet of movement for every 1 foot it moves. If you use Lifebloom to grow plants a second time, the former plants wilt and die.
Additionally, You can use a bonus action to affect any plants that you can see up to 30 feet away from you that fit in a 5 foot cube. You can cause the affected plants to move or animate (although they cannot uproot themselves), attempt to grab an object, secrete different odors, change colors, heal or grow, wilt or die, or blossom.
Eternal Garden
When you reach 6th level, your mastery with nature would be shared with all. When you cast a spell that has a duration of 1 minute and longer that requires your concentration and creates plants, such as entangle and grasping vine, you can use your action to move plants created by the spell up to 20 feet along the ground in a direction of your choice to an area that you can see as long as you concentrate on the spell.
Greensong
By 10th level, you have learned to twist the magics of Nature. You can harvest and preserve plant matter from any magical plants or even spells.
When you use Lifebloom to grow plants, you can now imbue even magical seeds or magical plant matter with your magic. When you use Lifebloom in this manner, any effects of the magical plant occur within the area of the Lifebloom effect. For example, using plant matter from the entangle spell would cause creatures within the area of Lifebloom to make a saving throw or be restrained, while using goodberry would cause up to ten berries as described in the goodberry spell to appear in the area. You can use this ability a number of times equal to your proficiency bonus.
Prince of Forests
At 14th level, you become an Avatar of Nature, allowing your soul to briefly contain all the divinities of Nature. While in this state, your appearance transforms to match an aspect of Nature. When you first use this ability, plants grow and spread out from you in a 30 foot radius along the ground and any walls. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits.
- While you are within the space of any plants you gain three-quarters cover.
- You are under the effects of the speak with plants spell.
- All plants near you become alive and under your control. As a bonus action, any creatures you designate that are within 30 feet of you and are within the space of any plants must make a dexterity saving throw against your spell save DC. On a failed save, the plants reach out at the creature and restrain it until the beginning of your next turn.
Once you use this ability, you cannot use it again until the next day.